https://i.ytimg.com/vi/mCuka8oTmbk/hqdefault.jpg
Here is a new feature of Blender 2.78 to draw freehand splines / curves. I show how to draw curves onto a sculpted object (surface).
After that I use te Bool Tool which is shipped now by default with Blender to union the meshes.
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13 responses to “Blender 2.78 Draw Freehand Curves tutorial”
disturbing image at the begining
Does anybody have the stroke starting when entering the 3D view and not fitting the surface? A solution?
LOOKS LIKE CHICKEN WINGS
Thanks Jay!
Thanks Jay!
hello! what do you use for screencast keys?
Thanks Man ahhh the possibilities.
USing 2.78 and I can't find 'add curve' anywhere in spacebar menu, what might be wrong ?
These curves, the new add-on, will be used alot in modeling. There should be some amazing models coming out using this add-on. Pretty cool stuff! :O)
Wonderful…you answered how to integrate the curves….was driving me nuts…..great work…
thx
your viewport has some interesting shades of orange and blue, how can I get mine to look like that as well?
cool danke 🙂 KAnnst du vielleicht ein video über die Veränderungen im ant landscape und sapling plugin machen. Es wäre auch cool, wenn du mal zeigen könntest wie man diese Assets für ein mobil vr game in Unity impoortieren kann, bin mir da immer unsicher wie lowpoly es genau sein muss (besonders bei vr.:) )