Blender 2.8 Archviz Tutorial – Part 1


https://i.ytimg.com/vi/Wg_yHrq8B3s/hqdefault.jpg



Learn Architectural Visualization (Archviz) in Blender by modeling, texturing, rendering, and compositing a realistic city Penthouse interior from scratch in Blender 2.8.

Reference Image: https://imgs.6sqft.com/wp-content/uploads/2018/10/26121020/BK-Point-Penthouse-D-1.jpg
Blender: https://www.blender.org/download/
fspy: https://fspy.io/

Follow me on Artstation: https://www.artstation.com/wooden_rain
Check out my Udemy courses here: https://www.udemy.com/user/54d165463475e/

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6 responses to “Blender 2.8 Archviz Tutorial – Part 1”

  1. There is away around it. You need to set up your f-spy properly with regards to blender. Your x-axis should be your left to right lines, perferably on the floor of your reference like the base of window and the far edge of the carpet.
    Your y-axis should be your vanishing lines, preferably on the opposing sides of the image. The bottom of the sofa and the right edge of the carpet that points to the window.
    Then you need to drag the grid floor (x,y,z axis) down to where you want the floor level to be in Blender.

    That floor grid axis will be the 0,0,0 world axis in Blender.

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