Blender 2.8 Cycles to EEVEE Ep. 2

https://i.ytimg.com/vi/hNh3VbLJKXk/hqdefault.jpg



In this video I take another scene I created in Cycles and try to make it look good in EEVEE [contains CG nudity]

note: quick EEVEE animation at the end of the video

00:34 … quick look at cycles
01:22 … EEVEE start
02:00 … Glass
02:42 … Skin
03:31 … Hair
04:30 … Lights and SSS
05:48 … Background
07:11 … Comparison
08:57 … Animation rendered in EEVEE

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7 thoughts on “Blender 2.8 Cycles to EEVEE Ep. 2

  • May 30, 2019 at 03:01
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    Hi. Nice Video. Also for comparison it would be better to zoom the spots you are adressing. It is kinda hard to see b/c everything is so small.

    greez TG

  • May 30, 2019 at 03:01
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    Hey Christof. I've been wondering if there is a way to simulate wet particle hair in blender(flattening and sticking to scalp). I've been lookin all over for a solution, but can't seem to find one.

  • May 30, 2019 at 03:01
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    Thanks Christof. A very informative subject for your video and nicely produced. Do the adjustments you made for EEVEE affect the Cycles render using the same Blender file? Do we need to create two lots of settings? I had assumed EEVEE was a fast render option to visualise the settings for Cycles before starting a full Cycles render.

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