• Sunday , 29 March 2020

Blender 2.8 & Godot 3 : Export/Import 3D Colliders

Code Canyon

https://i.ytimg.com/vi/hzPuWgkn6bE/hqdefault.jpg



In this Blender 2.8 and Godot video I show how to export a 3d model from Blender to Godot as Collada (dae). I got a request on how to export the colliders and how to import them again in Godot.

This is shown in this video: You have to follow a naming convention and add -colonly to the name of the model you export. Then in Godot a collision shpe for this object is generated.

For demonstration I use the Godot project Truck Town that you can download here for free:
https://github.com/godotengine/godot-demo-projects

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

source

3d Ocean

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20 Comments

  1. Vorname Nachname
    September 14, 2019 at 02:51

    Bist du deutsch?

  2. fire7side
    September 14, 2019 at 02:51

    I appreciate your doing these tutorials. Hope you'll consider more for Godot. I just started using it and really like it. Unity was a little too much for me with all the third party software, etc. Godot seems just right.

  3. Mikołaj
    September 14, 2019 at 02:51

    I dont know why but i have problem with this drag @0:29 , i discover then i can export with duplicate and just change name with that "-colonly" and everthing works(one object with normal name + second object with colonly)!

    But i need spend some extra seconds to change settings in godot to get this in one static body… But works too if somone have the same struggle like me….

  4. Jens Eckervogt
    September 14, 2019 at 02:51

    Nice job wow I am surprised that. you know Blender 2.8 has collider wow. Nice Idea I will try out

  5. Adri
    September 14, 2019 at 02:51

    This is so cool! Never knew about this method. Thank you so much, i will definitely be using this! 🙂

  6. Jason Lothamer
    September 14, 2019 at 02:51

    Thanks very much for this tutorial!! For those having issues dragging in the scene tree, make sure you're viewing the "Scenes" (view can be changed with drop down next to Editor Type selection). For me (on Linux) the Scene tree defaults to View Layer, and in that view you can't drag and drop to set the parent. At least that's how the beta built on 2019-01-25 is working. Just wanted to point that out if any one else was a little stuck like me. Still, aweseome tutorial!!

  7. Michal Smolka
    September 14, 2019 at 02:51

    Exported 3D Colliders don't collide to each self
    https://www.youtube.com/watch?v=igiDPccVPu4

  8. vijay as
    September 14, 2019 at 02:51

    i need blender 2.8 link to download plz send to me

  9. Lopo Isaac Fernández
    September 14, 2019 at 02:51

    Your tutorials are really helpful and fun to watch. Thanks!

  10. Cătălin George Feștilă
    September 14, 2019 at 02:51

    Useful tutorial . This demo can be better like a snowboard demo.

  11. Ariel Gimenez
    September 14, 2019 at 02:51

    thanks

  12. Victor Almeida
    September 14, 2019 at 02:51

    Oh man, I cannot thank you enough!

  13. Daniel
    September 14, 2019 at 02:51

    perfect tutorial now i can make map in blender and use decimate for optimization

  14. Jorge M.
    September 14, 2019 at 02:51

    Nice! Thank you very much!

  15. Francesco Saltarel
    September 14, 2019 at 02:51

    Very useful
    Thanks😉

  16. CGFED
    September 14, 2019 at 02:51

    turtle-ninja, you cyborg

  17. NXZW
    September 14, 2019 at 02:51

    This was a very amazing Blender tutorial Jayanam, well done. 🙂

  18. Crisisdarkness
    September 14, 2019 at 02:51

    Wow, this is great, blender and godot combine very well, you took a good advantage of that demo game, I did not know that demo, thank you, I hope to see more surprises like this,, more content about Godot I would love, thank you

  19. Adel Haiba
    September 14, 2019 at 02:51

    We need an organized Blender 2.8 and Godot series for beginners step by step including materials and programming please, and thanks for the effort

  20. csmemarketing
    September 14, 2019 at 02:51

    Love it

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