This is a #Blender 2.8 PBR texturing tutorial for beginners and I show the very basics of texturing a simple mesh (plane).
I use 3 textures: Albedo, Normalmap, Roughness that I downloaded from this page for free:
I added the textures to a Principled Shader in the shader editor to create a PBR material for the model.
I display the texture in Eevee realtime renderer and also show how to play with the roughness using a color ramp to make the material look like it’s wet.
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com