Blender 2.8 Screw Modifier Tutorial

https://i.ytimg.com/vi/ltwG7pvV44E/hqdefault.jpg



This is a new Blender 2.8 modeling tutorial in which I use the screw and subsurf modifier for creating interesting looking shapes by rotating a polyline.

The polyline I create with my Fast Carve addon that you can get for free from here:
https://github.com/jayanam/fast-carve/tree/fast-carve-2-8

See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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#blender
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9 thoughts on “Blender 2.8 Screw Modifier Tutorial

  • May 10, 2019 at 01:01
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    Really excellent content and particularly useful for us beginners. One suggestion would be to go a little slower and maybe fill out some of your explanations. I find some description of why you are adopting the approach you do particularly helpful. Going slower helps as I am "hunting and pecking" around to follow along. This takes a little time as I am a noob at all of this. Thanks again for the excellent content and the time you put into creating these.

  • May 10, 2019 at 01:01
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    What are the limitations of this approach to modeling? Is it only limited to creating objects that are circular or something?

  • May 10, 2019 at 01:01
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    Hello mr.Jayanam. I would like to request a tutorial in armory 3d that tackles about how to make interactive objects just by using nodes. ( Ex: opening a door, turning on light by switch, opening windows, turning on aplliances, carrying objects, and the like.)

    This will be potentially great for blender users who are not too familiar with programming but want to apply interactive elements in their projects just by using nodes.

    Thanks.

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