https://i.ytimg.com/vi/aPPD-tB1CuU/hqdefault.jpg
Blender3d has new bendy-bones, this is a quick test of setting up the bones, weight painting and animating a simple pair of jeans. This type of rig, bendybones can be used for squash and stretch cartoon characters, snakes, animal tails and much more.
B3D is a 3d modeling and animation program that you can download and use freely because it is open source software
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7 responses to “Blender 3d Animation (Test) BendyBones Rig & Skinning by VscorpianC”
Nice video! Interesting for animation, for sure. Plus, I think your Blender UI is really groovy in a far-our way! 🙂
This IS cool! I'm looking forward to getting in and playing with it my self! Thanks for the heads up, hadn't seen this anywhere else yet.
neat animation. I think if you animated that "keep on trucking" art by R. Crumb, it would look like this. until i saw this animation, i did not think bendy-bones were useful. now, this would be great to make something like "steamboat willie"
Thanks for the video. It's always a joy to hear you : ^ )
I was beginning to worry Aliens had abducted you. Glad to see that you are back.
Awesome! Keep it up!
can u please help as in blender when importing make human 1.1.1 model , no fk ik switch is appearing. how to enable it as I'm exporting as mhx2.