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Intro Video by Milan Ristic
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https://i.ytimg.com/vi/FdEAx3SbFaw/hqdefault.jpg
http://filmsbykris.com
For help: http://filmsbykris.com/irc
FaceBook: https://www.facebook.com/pages/Films-By-Kris/225113590836253
Intro Video by Milan Ristic
Intro Music By m2cm2cm2c
source
23 responses to “Blender 3D Growing Vines Blender 2.6x”
That's great thanks… but how do you turn this animation into a mesh animation that can be exported to UE4 ?
give me this tail
Is there a way to do this but with thorns?
A very helpful, concise tutorial. Thanks for sharing this with the Blender community. Excellent job, thank you!
You made it sound really simple. Only when I go to Bevel object I do not see my bezier circle to select. Nothing appears to select. Why is that? I'm using blender 2.76 in windows.
Great tutorial…just what I was looking for. Well explained (clear speaking voice) at a good pace. Thanks for sharing.
Nice
Now how do I do this with a leafy vine?
Very good tutorial. The bevel and taper options always puzzled me. Thanks!
this is a really simple and awesome tutorial – thanks a lot. I'm going to use this to let grape vines grow over a wine cellar via projection mapping 🙂
For absolute blender noobs like me this is golden tutorial thank u dude finally i can make those exhausts as perfect as i wanted them to be.
Thank you for this tutorial it was most helpful!
Not cool enough yet? Select squished circle, go into edit mode, and duplicate it, then move the duplicate. Oooooo. lol
Squish your circle inward on one side to get growing twisty-taffy!
Make vines instantly cooler: select curve and go into edit mode. Select a node in the middle of the vine, then in the Transform options (hotkey n to toggle), change the value of "tilt". Note: you can make this effect even cooler by changing your circle to an oval in edit mode. Enjoy!
Good Question. I don't know. My thought would be you would just make two paths and start them at the same location. But that's just what I would do. There might be a better way.
I'm not sure what you mean by "win money". It you mean developers should get paid for their work, they do. Just because the software is Free and Open Source has nothing to do with the Developers getting paid. There are many many people out there that make a living creating Open-Source software. I won't be doing a video on next Wednesday because not only do I say this all the time, if you just look at the world you will see that Open Source is every where and the developers are making money.
Thanks for the tutorial. Is there a way to make multiple extrusion from the same point on a Benzier curve? For example if you wanted the vine to branch off in two directions.
Kris, I have a question for you.
In the Windows world when you make a program in whatever lenguage you want, don't share the code with somebody to modify it. But, almost all the programs made on Windows are great, for example: Photoshop, Microsoft Office…And the programmers who made them win money for it when you buy it (I know, a lot people don't pay 🙂 )
Now, in the Linux world when you make a program you have to share with your friends or whoever you want but without benefits.
What do you think about it?
I'm not saying that the programs made on Windows are better that the Linux's programs. Photoshop isn't better than Blender and so on. You can do the same…almost 99%.
But if you make a program, why you don't win money if it's great.
Maybe, this will be the next "Wednesday Talking"
See ya!
I'm not sure what version this feature came into play at.
Blender is one of the very few programs I get from out side the repositories on my system just because it does grow so fast and new features are constantly being added.
But, Thanks for the heads up that it doesn't have this feature in 2.63. I'm sure other viewers will come across the same problem.
Thanks for that tutorial.
I followed it up to the animation part, I was missing the Start Bevel Factor, End Bevel Factor. I am running blender 2.63 linux mint.
Know what would be cool? If someone recreated the Game of Thrones intro in Blender. That would be one LONG project.