Blender 3D Growing Vines Blender 2.6x d4mer 3D, Blender, Rendering June 12th, 2019 23 Comments 133 views https://i.ytimg.com/vi/FdEAx3SbFaw/hqdefault.jpg http://filmsbykris.com For help: http://filmsbykris.com/irc FaceBook: https://www.facebook.com/pages/Films-By-Kris/225113590836253 Intro Video by Milan Ristic Intro Music By m2cm2cm2c source Tags ..., 3D Computer Graphics, 3D Modeling (Profession), admin, Animation, Blender (Software), blender 3d, blender guru, blender modeling tutorial, cartoon, computer, cycles render tutorial, linux, Linux (Operating System), tutorial Share : tweet Previous Next About the : d4mer Related Posts 43 – Rigging – Controles da boca – Tutorial Personagem 3D – Maya May 24th, 2020 Установка и активация Autodesk Maya 2012 x32 x64 May 23rd, 2020 CGI 3D Tutorials : Cinema 4D To Maya 2017 Growing a City Part 2 Modelling The First building May 22nd, 2020 Maya tutorial : How to model a Gumball Machine in Autodesk Maya May 21st, 2020 Maya 2011 rigging tutorial – Eye Controls May 20th, 2020 Autodesk Maya 2018 – Tileable Wood Texture Speed Modeling May 19th, 2020 23 Comments metushelach8 June 12, 2019 at 04:19Log in to Reply That's great thanks… but how do you turn this animation into a mesh animation that can be exported to UE4 ? Aenny Beauty tips & Styling June 12, 2019 at 04:19Log in to Reply give me this tail K. Arcane June 12, 2019 at 04:19Log in to Reply Is there a way to do this but with thorns? Joel Walden June 12, 2019 at 04:19Log in to Reply A very helpful, concise tutorial. Thanks for sharing this with the Blender community. Excellent job, thank you! Nyom Chung June 12, 2019 at 04:19Log in to Reply You made it sound really simple. Only when I go to Bevel object I do not see my bezier circle to select. Nothing appears to select. Why is that? I'm using blender 2.76 in windows. Sam T June 12, 2019 at 04:19Log in to Reply Great tutorial…just what I was looking for. Well explained (clear speaking voice) at a good pace. Thanks for sharing. fxswan Last June 12, 2019 at 04:19Log in to Reply Nice Sarandib22 June 12, 2019 at 04:19Log in to Reply Now how do I do this with a leafy vine? CPapadakis June 12, 2019 at 04:19Log in to Reply Very good tutorial. The bevel and taper options always puzzled me. Thanks! Geckow Events & Multimedia e.U. June 12, 2019 at 04:19Log in to Reply this is a really simple and awesome tutorial – thanks a lot. I'm going to use this to let grape vines grow over a wine cellar via projection mapping 🙂 Jasmina Eric June 12, 2019 at 04:19Log in to Reply For absolute blender noobs like me this is golden tutorial thank u dude finally i can make those exhausts as perfect as i wanted them to be. Susan Arango June 12, 2019 at 04:19Log in to Reply Thank you for this tutorial it was most helpful! C Rogers June 12, 2019 at 04:19Log in to Reply Not cool enough yet? Select squished circle, go into edit mode, and duplicate it, then move the duplicate. Oooooo. lol C Rogers June 12, 2019 at 04:19Log in to Reply Squish your circle inward on one side to get growing twisty-taffy! C Rogers June 12, 2019 at 04:19Log in to Reply Make vines instantly cooler: select curve and go into edit mode. Select a node in the middle of the vine, then in the Transform options (hotkey n to toggle), change the value of "tilt". Note: you can make this effect even cooler by changing your circle to an oval in edit mode. Enjoy! Kris Occhipinti June 12, 2019 at 04:19Log in to Reply Good Question. I don't know. My thought would be you would just make two paths and start them at the same location. But that's just what I would do. There might be a better way. Kris Occhipinti June 12, 2019 at 04:19Log in to Reply I'm not sure what you mean by "win money". It you mean developers should get paid for their work, they do. Just because the software is Free and Open Source has nothing to do with the Developers getting paid. There are many many people out there that make a living creating Open-Source software. I won't be doing a video on next Wednesday because not only do I say this all the time, if you just look at the world you will see that Open Source is every where and the developers are making money. CuttlefishPi June 12, 2019 at 04:19Log in to Reply Thanks for the tutorial. Is there a way to make multiple extrusion from the same point on a Benzier curve? For example if you wanted the vine to branch off in two directions. Victor June 12, 2019 at 04:19Log in to Reply Kris, I have a question for you. In the Windows world when you make a program in whatever lenguage you want, don't share the code with somebody to modify it. But, almost all the programs made on Windows are great, for example: Photoshop, Microsoft Office…And the programmers who made them win money for it when you buy it (I know, a lot people don't pay 🙂 ) Now, in the Linux world when you make a program you have to share with your friends or whoever you want but without benefits. Victor June 12, 2019 at 04:19Log in to Reply What do you think about it? I'm not saying that the programs made on Windows are better that the Linux's programs. Photoshop isn't better than Blender and so on. You can do the same…almost 99%. But if you make a program, why you don't win money if it's great. Maybe, this will be the next "Wednesday Talking" See ya! Kris Occhipinti June 12, 2019 at 04:19Log in to Reply I'm not sure what version this feature came into play at. Blender is one of the very few programs I get from out side the repositories on my system just because it does grow so fast and new features are constantly being added. But, Thanks for the heads up that it doesn't have this feature in 2.63. I'm sure other viewers will come across the same problem. David Stevens June 12, 2019 at 04:19Log in to Reply Thanks for that tutorial. I followed it up to the animation part, I was missing the Start Bevel Factor, End Bevel Factor. I am running blender 2.63 linux mint. Joe Steiger June 12, 2019 at 04:19Log in to Reply Know what would be cool? If someone recreated the Game of Thrones intro in Blender. That would be one LONG project. Leave A Comment Click here to cancel reply. You must be logged in to post a comment.