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Blender 3d: Hard Ops Add On Public Demo (0.0.1) |
  • Tuesday , 26 January 2021

Blender 3d: Hard Ops Add On Public Demo (0.0.1)

Code Canyon

I am working on updating it to make it even better as we speak so check out the gumroad for up to date releases.

Theres also a PDF on its basic use!

I have been working on an add on to reduce keystrokes for hard surface workflows and am pleased to showcase it here today! It’s magical to see macros mapped to a button that can accomplish anything. Right now it’s small but I’m adding even more operations as this video uploads!

Patrons get it here!

Become a patron! I try my best to provide awesome stuff as often as I can!

Disclosure: I am not a skilled coder or a programmer by any means. Meaning my potential is limited without guidance for complex operations. Don’t expect crazy modal ops with cool panels yet until I figure that out. The goal is only to reduce keystrokes for repetitious operations to make life easier. The goal was really the simple and complex sharp operations. All the rest is icing on the cake.


3d Ocean

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  1. Ian
    July 23, 2019 at 23:24

    Seems like yesterday. 🙂

  2. Will Tejeda
    July 23, 2019 at 23:24

    i remember this…. where it all began 🙂

  3. Stephen Davidson
    July 23, 2019 at 23:24

    Is it possible to port the tools to 3ds max?

  4. Esteban Salazar
    July 23, 2019 at 23:24

    Gonna buy it today!!!

  5. GameSnippetsUK
    July 23, 2019 at 23:24

    This is pretty darn impressive! If I bought it now would I get all future updates with it?

  6. Raven North
    July 23, 2019 at 23:24

    You've always been arrogant, but "something that helps YOU become ME" made me lol. This looks good… hope it works out.

  7. Thomas Sullivan
    July 23, 2019 at 23:24

    You've got my backing man, keep at it.

  8. bayu itra
    July 23, 2019 at 23:24

    Omg its just great……

  9. Greg Wasdyke
    July 23, 2019 at 23:24

    Man, that sucks that this conflicts with pie menus. I live off of the pie addon.

  10. Rombout Versluijs
    July 23, 2019 at 23:24

    Wow looks very nice!

  11. Odeca
    July 23, 2019 at 23:24

    Looks pretty cool, I'd like to know how much can you smooth edges and if you can apply sub-d later.

  12. Seth Jensen
    July 23, 2019 at 23:24

    When you did the boolean operation, at 5:57, it looks like you just clicked ctrl + minus. Is that another addon or shortcut setup? Also, is there a reason the mesh would stretch when applying the twist 360?

  13. jinxatron
    July 23, 2019 at 23:24

    This looks really sweet, especially since Mid poly is slowly moving towards game engines. less normal maps. more beveled edges. Got any word of when it would possibly be ready for the major public?

  14. Marco
    July 23, 2019 at 23:24

    omg, you so sharp, the modeling is so perfect, you can get a job anywhere you want

  15. Viktor J
    July 23, 2019 at 23:24

    Mother of sharpeness, this is AWESOME! Keep it up

  16. aegisgfx
    July 23, 2019 at 23:24

    "yall" is not a word.

  17. TheBryancrochet
    July 23, 2019 at 23:24

    can I really become you?

  18. jo gogo
    July 23, 2019 at 23:24

    it will be great addon.
    But we need modo like bevel shader (on gpu) to reduce poly count.

  19. A N F
    July 23, 2019 at 23:24

    why not go all the way and call it hard on?

  20. King Zero
    July 23, 2019 at 23:24

    What about topology? Especially when you made circles in this model. I was taught always to do quads, while you have more than 4 vertices connected.

  21. Ognjen Saponja
    July 23, 2019 at 23:24

    What's your blender theme/presets? They look awesome, kinda like 3ds max. Would you mind sharing it with me?

  22. Grey Field
    July 23, 2019 at 23:24

    Looks very interesting! Can't wait for public release.

  23. Fracture64
    July 23, 2019 at 23:24

    N-th Circle is Checker Deselect > Bevel Vertice > LoopTool Circle > Extrude > Scale with Individual Origins > Insert Faces with depth, right? Damn, Macros Recorder can potentially save tons of time. Can you expose adjustable values with it, so it will behave like standard blender operators?
    Edit: I think I got how it's done wrapping it up properly and exposing values is definitely hardest part since it require actual coding 🙁

  24. TunMon
    July 23, 2019 at 23:24

    looks awesome dude very nice!

  25. defmaka
    July 23, 2019 at 23:24

    Nice tool kit , really looking forward to it. The circle feature is specially interesting, but in your demo I see it spawns a lot of ngons, which it troublesome (x normals don't support them for instance , and even zbrush can give weird results ). Do you plan to have some quad rectify features for this?

  26. Eric Williams
    July 23, 2019 at 23:24

    lol "I can finally make a toolkit that will help you become me." Unexpected line, for sure. Looks like a great toolkit, good work 🙂

  27. Nezumi
    July 23, 2019 at 23:24

    All those circles at once? I have to say it really is impressive!

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