https://i.ytimg.com/vi/L_HT_D9eDpI/hqdefault.jpg
I am working on updating it to make it even better as we speak so check out the gumroad for up to date releases.
Theres also a PDF on its basic use! https://www.dropbox.com/s/xki8i94y0syt85a/HardOps%20Guide.pdf?dl=0
I have been working on an add on to reduce keystrokes for hard surface workflows and am pleased to showcase it here today! It’s magical to see macros mapped to a button that can accomplish anything. Right now it’s small but I’m adding even more operations as this video uploads!
https://gumroad.com/l/hardops
Patrons get it here!
https://www.patreon.com/posts/3350219
Become a patron! I try my best to provide awesome stuff as often as I can!
http://www.patreon.com/masterxeon1001
https://gumroad.com/l/hardops
Disclosure: I am not a skilled coder or a programmer by any means. Meaning my potential is limited without guidance for complex operations. Don’t expect crazy modal ops with cool panels yet until I figure that out. The goal is only to reduce keystrokes for repetitious operations to make life easier. The goal was really the simple and complex sharp operations. All the rest is icing on the cake.
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Ian
Seems like yesterday. 🙂
Will Tejeda
i remember this…. where it all began 🙂
Stephen Davidson
Is it possible to port the tools to 3ds max?
Esteban Salazar
Gonna buy it today!!!
GameSnippetsUK
This is pretty darn impressive! If I bought it now would I get all future updates with it?
Raven North
You've always been arrogant, but "something that helps YOU become ME" made me lol. This looks good… hope it works out.
Thomas Sullivan
You've got my backing man, keep at it.
bayu itra
Omg its just great……
Greg Wasdyke
Man, that sucks that this conflicts with pie menus. I live off of the pie addon.
Rombout Versluijs
Wow looks very nice!
Odeca
Looks pretty cool, I'd like to know how much can you smooth edges and if you can apply sub-d later.
Seth Jensen
When you did the boolean operation, at 5:57, it looks like you just clicked ctrl + minus. Is that another addon or shortcut setup? Also, is there a reason the mesh would stretch when applying the twist 360?
jinxatron
This looks really sweet, especially since Mid poly is slowly moving towards game engines. less normal maps. more beveled edges. Got any word of when it would possibly be ready for the major public?
Marco
omg, you so sharp, the modeling is so perfect, you can get a job anywhere you want
Viktor J
Mother of sharpeness, this is AWESOME! Keep it up
aegisgfx
"yall" is not a word.
TheBryancrochet
can I really become you?
jo gogo
it will be great addon.
But we need modo like bevel shader (on gpu) to reduce poly count.
A N F
why not go all the way and call it hard on?
King Zero
What about topology? Especially when you made circles in this model. I was taught always to do quads, while you have more than 4 vertices connected.
Ognjen Saponja
What's your blender theme/presets? They look awesome, kinda like 3ds max. Would you mind sharing it with me?
Grey Field
Looks very interesting! Can't wait for public release.
Fracture64
N-th Circle is Checker Deselect > Bevel Vertice > LoopTool Circle > Extrude > Scale with Individual Origins > Insert Faces with depth, right? Damn, Macros Recorder can potentially save tons of time. Can you expose adjustable values with it, so it will behave like standard blender operators?
Edit: I think I got how it's done http://i.imgur.com/nFLPhIR.png wrapping it up properly and exposing values is definitely hardest part since it require actual coding 🙁
TunMon
looks awesome dude very nice!
defmaka
Nice tool kit , really looking forward to it. The circle feature is specially interesting, but in your demo I see it spawns a lot of ngons, which it troublesome (x normals don't support them for instance , and even zbrush can give weird results ). Do you plan to have some quad rectify features for this?
Eric Williams
lol "I can finally make a toolkit that will help you become me." Unexpected line, for sure. Looks like a great toolkit, good work 🙂
Nezumi
All those circles at once? I have to say it really is impressive!