Blender 3D : How to model a motorbike’s fairing using NURBS / HD


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NURBS (acronym for Non-Uniform Rational B-Splines) is one of the most advanced types of 3D modelling.They’re ,briefly,curves and surfaces that can be manipulated and re-shaped using just a few points/’control vertices’
Blender 3D,though not a program specialized in NURBS,it offers some NURBS functionality nevertheless
In this video tutorial we present you an example of Blender 3D NURBS features by modelling the fairing of a Suzuki GSX1300 Hayabusa motorbike

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25 responses to “Blender 3D : How to model a motorbike’s fairing using NURBS / HD”

  1. One thing I've found very helpful; when modifying a surface (or mesh) by pushing and pulling points, it is sometimes useful to set the manipulator orientation to "normal" instead of "global" or "local". That way, you will always be pulling vertices perpendicular to the surface, whatever view you're in.

  2. Im using blender 2.72 and when you checked the boxes for the U and V in the active spline, mine only shows the U and not the V for the cyclic, bezier, endpoint or anything else. Is this an update problem? when I go to fill the surface it doesn't fill.

  3. why are NURBS so horrible in Blender?   There has to be a reason you have to make a curve then add points and you can't just draw a curve like in every other 3d program on the planet that has nurbs.   

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