Blender 3D : How to model and rig a flexible spiral cord


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Modeling a flexible spiral cord is a common 3D modeling task.This video tutorial presents you one of the several ways available for modeling and rigging this flexible form.

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23 responses to “Blender 3D : How to model and rig a flexible spiral cord”

  1. Excellent tutorial. However this shows how to make a random cord that's not connected to anything. How would i go on about when i have to achieve a flexible cord that's attached to things at both ends? Essentially having it move around and bend by the movement of the objects its attacjed to, rather than movingthe cord itself.

  2. I have got a problem. I am not using a curve, but a mesh to start with. I tried to convert-to curve from mesh, yet this does not work. How do I get a mesh to bend with bones? I have go no 'target' to add a bone constraint.

  3. BLender does get better each release, but I must pause to remind, it has major edit mode problems, that affect so many people. Does anyone know when/if its going to get fixed ? Its useless atm for me with my 1.3mil tri mesh because trying to rotate around mesh causing severe lag sufficient that its not workable.

    I upgraded from a HD 7750 to a GTX 950 and there has been no change at all sadly.

    I use meshmixer which is amazing in its own right but there are things, admittedly few, that it can't do for which I need blender given my income range which prohibits anything really, but blender ( atm anyway) . THey keep adding features which is good, but now fixing the underlying edit mode that we all need in various ways, seems VERY shorsided to me.

    WHo makes these odd decisions ? 😉

    I'm delighted to be using blender as some things are doable , but once a mesh, admittedly not all need to, get around 66k, the viewport slugs.

    Maya has no such problems, in fact maya 2017 that I"m trying atm is so fast to be actually useful.

    TY for tutorial as well as its handy when you need such things.

  4. A great tutorial, thank you very much. One question: after I have set the armature up in the same matter it turned out that the bones are pretty much stuck/snapped to the NurbsPath, they are deformed rigidly along the path, while yours get bowed nicely. What have I done wrong? My version is 1.74.

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