Blender 3D: Newtons Cradle tutorial, Part one

In part one of this two part tutorial we will take a look at modeling and animating the famous Newtons Cradle. As the newtons cradle is a demonstration of physics, so to is this tutorial. We’ll be using the physics engine to achieve the animation we are after. You’ll learn the basics of rigid body physics, the rigid body joint, and how to trouble shoot your way through problems that arise.

The physics engine is a very precise tool. As you will see in this this tutorial, tiny changes to the scene can have enormous effects on the physics.

In part two we will look at setting up the finished shot, adding HDR lighting, and rendering with motion blur.


32 thoughts on “Blender 3D: Newtons Cradle tutorial, Part one

Leave a Reply