Blender 3D NURBS : How to “lathing”/”lofting”-model in Blender / HD


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“Lathing” or “Lofting” ( the name depending upon whether we work on the Bezier curve or the Bezier circle (profile curve) is a very useful technique already commonly used by other 3D packages for making cylindrical/symmetrical shapes.
In this video tutorial we describe how we can apply this very useful technique using Blender’s built-in Bezier curves functionality

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15 responses to “Blender 3D NURBS : How to “lathing”/”lofting”-model in Blender / HD”

  1. Thanks for the video – I think lathing and lofting are different though – lathing refers to spinning a shape around an axis like a lath. Lofting is more like extrude, so more like pulling the sphere from the bottom over the shape. I suppose in this case they are related, but lofting allows you to join a number of curves together into a surface which does not have to be around an axis or closed and hence is more general.

  2. Blender should work on all those weird funky axis. Thing how can we work like that. ALl the items have this, also the bend tool, setting it up takes ages. Straight out of the box its useless and you wont understand it. Good explanation though, thanks!!!

  3. Thank you for an excellent demonstration of applying a "Bevel Object" to contour the circle. Blender makes is fun to have the instant visual feedback of the entire "lathed" 3D shape when altering the control points and handles of the "Bevel Object". In this case, both curves (the original circle and the Bevel Object) were Bezier curves, not NURBS curves. Would you please change the title of your video. This may be confusing to novices, or disappointing to those looking specifically for NURBS training.

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