• Sunday , 5 April 2020

Blender 3D : Particles : Explaining the “Curve Guide” force field

Code Canyon

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In these series of video tutorials we’re exploring in detail some of the less well-known features of the very powerful Blender’s particle system
In this video tutorial I am explaining how the “curve Guide” force field works

source

3d Ocean

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15 Comments

  1. MagicCubeCraft
    December 4, 2018 at 07:30

    I need Help I need to make 2 Particles systems 1 yellow 1 White. And 2 Diferent curve Guide. yellow follow cureve 1 but my problem is that wihite follow curve 1 ando it has to follow curve 2. Help pls thks

  2. Ry Ken
    December 4, 2018 at 07:30

    wow!!

  3. Kiwimage
    December 4, 2018 at 07:30

    Thank you, very helpful guide.

  4. Cloud-Yo!
    December 4, 2018 at 07:30

    Hey Peter, I know this is old but, I was wondering if there is a way to have separate particle systems follow separate curve force fields without interfering with each other?

  5. protovu
    December 4, 2018 at 07:30

    Thank you, Peter. Very nicely done.

  6. Arsen Mikitov
    December 4, 2018 at 07:30

    Спасибо тебе большое, добрый человек! Гениальный урок!!!

  7. Joe Mac
    December 4, 2018 at 07:30

    Great tutorial. Thank you, Peter.

  8. Shadoufang
    December 4, 2018 at 07:30

    With examples and somewhat comprehensive, easy to understand. Very helpful, thank you!

  9. Paris Treantafeles
    December 4, 2018 at 07:30

    Very nice tutorial! Thank you!

  10. Francesco Yoshi Gobbo
    December 4, 2018 at 07:30

    LOVED this tutorial!!!!!!!!!!
    THANK YOU PETER!!!!! 😀

  11. pauljs75
    December 4, 2018 at 07:30

    You didn't cover it, but changing the particle emitter type to hair… This is like bold hold for your Blender characters!
    Use hooks controlling the path, and you have animatable and posable blender particle hair. (I don't think Blender's hair implementation allows for this otherwise.)

    Only catch is this pulls in anything near it, so you're going to need to set up the emitter path as part of a group so you can limit which guides interact with what.

  12. Jaykle
    December 4, 2018 at 07:30

    Thank you again, how the hell do you figure this stuff out, it just opens up a swag of ideas thank you

  13. CG Cowboy
    December 4, 2018 at 07:30

    Excellent!

  14. grinsegold
    December 4, 2018 at 07:30

    Nice! And finally! Do you feel able to build up a parcour for particles in which every force type is a single hurdle for the particle swarm? Do you think it is possible to let a couple of particles pass all the existing forces in a single scene to demo the way they work? I'd love to see that.

  15. blendraphi
    December 4, 2018 at 07:30

    Is very helpful! Thanks 🙂

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