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In this series of video tutorials we’re shedding some light on some of the most useful features of the very powerful Blender 3D’s physics simulation system.
In this video tutorial, I am explaining how the Rigid Body constraints work and I am giving an example of the use of the “Hinge” constraint by showing how you can setup a fully functional double-hinged pendulum
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6 responses to “Blender 3D : Rigid Body constraints : The “Hinge” constraint”
hey, kind of a rookie-noob-stupid question maybe, but does anyone know how to make the pendulum go faster, i.e. to make more oscillations per time units? i've tried by changing the "rod" mass, but it doesn't seem to have any effect.
You are smart, skill, and talented.
but your explained and word you said about it doesn't clear enough.
Awesome! Thanks for the tutorial
Great tuto, many thanks.
Another great video, thanks again
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