Blender 3D : Rigid Body constraints : The “Hinge” constraint

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In this series of video tutorials we’re shedding some light on some of the most useful features of the very powerful Blender 3D’s physics simulation system.
In this video tutorial, I am explaining how the Rigid Body constraints work and I am giving an example of the use of the “Hinge” constraint by showing how you can setup a fully functional double-hinged pendulum

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