( Left a cycle render to the right for fun )
A game asset in progression. Modeled the exterior for now. Next i will proceed to fit the interior to the appropriate scale. Then head to the texturing process.
This is also unoptimized, as i reckon the polycount can be lowered to probably even less than half.
The small props outside the house serves only for showcase purposes and illustration for potential uses for the features of the house.
The house is meant to be prepped for cryengine import.