Blender 3D Tutorial – Character Eyes and Head Modeling by VscorpianC


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Blender is open source software; this tutorial shows how to model eyes in a character head model, it focuses on the eye sockets and is easy to learn and follow even for beginners. VscorpianC

Blender 3D Modeling and Animation program can be downloaded and used freely because it is open source software.

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31 responses to “Blender 3D Tutorial – Character Eyes and Head Modeling by VscorpianC”

  1. Hi there VscorpianC , thank you very much for good and wonderful work you are doing , I have one problem , I am new for blender and after I finished Character Eyes and Head Modeling and did mirror it came over the first mesh , I hope you understand me … thank you ??

  2. Very helpful and useful tutorial. I have tried modelling this way, and it is so confusing matching the two images together; when you are just dealing with vertices, instead of shapes. Your way around it, makes more sense. Although I prefer box modelling, it would be nice to have another go at this to increase my knowledge of Blender. So, this has helped me understand it a little better! ๐Ÿ™‚ OXOXO

  3. I cant get the ride side right. any my references are never alined right, it's like the mesh maybe smooth or something its looks like they match up, but they dont. so after doing the front. is there any tricks people may have? i was thinking about doing a uv sphere 16×16 segs, then attach the front eye top to it then maybe start working on the sides? . if everybody have the same muscle topology. can you basically you any for Disney or real, and you then youย  just have to align up the mesh to certain areas?

  4. Sorry to be a pest. Still not working.are your eyes just 1 picture or did you upload 2 separate ones? My front view doesn't show a nose, and side view only a partial one. I did the adjusting with the x y slider and looked all good until I get to that 4th vertices and it still starts going across the eye ball it's self.

  5. Thinking I should go back to wine glasses and cups, lol. I'm having a heck of a time with this on. When I'm at the part of moving the vertices, the first 3 go fine, the the others start moving across the center of the eye. If I click G to bring them back down then it moves the ones on the front view one. Driving me nuts ๐Ÿ™‚

  6. yes that button is off i've seen you use it a couple of times. no i mean like i select a vert from the face, and then when i go to move it, the face sort of ''spawns'' a new vert and moves that one like its a new ver instead of the one i want, so i have to delete verts over and over till i get the right onw and everysingle time i tried it messed up my mesh.. hmm i am trying to see it going to propotional edit mode will help at all. i will update you if it does help, thanks for helping ^^

  7. hello i have a question.. for some unknown reason my blender keeps adding extra vertices that screw up my 3d mesh everytime and the problem here i can't see them because they are placed withing the ones that i create, if anyone knows anything about this please help me. thanks

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