Blender 3d Tutorial: Creating Sleek, Stylized Flames on Text


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Who doesn’t enjoy setting stuff on fire? I mean, really… it’s awesome. In this Blender 3d tutorial, we’ll teach you how to set your fonts on fire.

It’s an awesome effect for opening credits, title reveals, lower thirds, you name it! After all, it’s text… only better because it’s on fire!

This very stylized fire can also be colored how ever you want! Blue, Orange, how about green? Style it your way!

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32 responses to “Blender 3d Tutorial: Creating Sleek, Stylized Flames on Text”

  1. Please help me, I'm in the middle of a project, I love the way your fire looks, I don't want to use the alternative I got here on YouTube cos urs is way cooler … followed every step, made no changes to mine yet I'm getting grey smoke instead of black, I thought the Color didn't matter.. But more problems just occur as I follow along, I don't see any effect when I start messing with node editor…please help.

  2. First: A nice tutorial. Good Tempo, everything you do is explained as possible and you sound neither bored nor exagerated. I appreciate theese things^^

    Sadly i have a problem, i hope you could help me with. I can create the smoke as you do (even if it's for some reason not black but a light grey), but if i switch to Cycles Render the view does not change a bit and the changes i do in the node editor do not seem to have any effect. Is there anything besides blender i have to install first or do i miss a setting in the preferences?

  3. I , I like your tutorial, however, I can not get this to work.

    when I run the simulation I get smoke
    I believe the material is correct
    I bake all dynamics
    when I render one frame I do not see any smoke or flame.

    can you suggest what I should check ?
    I am using Blender 2.78c

  4. i followed along but i also found that if you apply just a diffuse material on the text object and set it it to same colour as the light blue on the colour ramp it gets to highlight the flame infront of the text

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