https://i.ytimg.com/vi/OY76bTXTn-k/hqdefault.jpg
Blender beginner tutorial, VscorpianC explains how to import city layouts and 3d buildings, import an open street map (OSM2world) converted (.obj) city layout into b3d, learn how to use layers to organize city parts, and how to edit our mesh and clean it up; the city map I used includes, roads, railroad tracks, tunnels, a bridge and many different shaped 3d buildings with various heights.
#blender3d modeling and animation program is free to download and use because it is open source software
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8 responses to “Blender 3d Tutorial – How to Import City Layout & 3d Buildings (Pt2) by VscorpianC”
i lost you from the beginning lol
At 4:32 into the video, you clicked the Background Image and configured the Obj Imp setting. In my Blender setup, under Background Image, I don't have a 'Obj Imp' to configure. All I have displayed under Background Image is "Not Set." I'm using Blender 2.78. What am I possibly missing?
Say my name, say my name 😀
So, you CAN get things at the elevations they should be. Enable it under Options > ElevationCalculator > ForceElevationCalculator It works fairly well though hills and mountains look funky. The roads and buildings all come out fairly well – especially roads on hilly terrain.
I had issues importing the map into 3ds Max, "invalid vertex index", so had to select "single mesh" and that worked.
VscorpianC Bringing sense to the senseless 🙂
Hope your Christmas or Hanukkah was/is exceptional. Happy New Year and here's to lots of cool neat unusual Tutorials in 2017 Woot!
Thank you so much for everything you have taught us this year. I hope you have a fantastic year 2017 : ^ )
:v muito bom