Blender 3D Tutorial – How to Separate MakeHuman Teeth for Rigging by VscorpianC


https://i.ytimg.com/vi/rYfyAcgVFGg/hqdefault.jpg



Blender3d Modeling & Animation; VscorpianC will teach you how to quickly separate teeth mesh, specifically MakeHuman teeth, into top and bottom parts. This is needed for rigging with certain rig types when you need to parent the top teeth to one bone and the bottom teeth to a different bone.

#Blender3d is a free modeling and animation program that you can download and use freely because it is open source software

MakeHuman is a 3D Humanoid Character creator that is also open source software that you can download and use freely.

source


2 responses to “Blender 3D Tutorial – How to Separate MakeHuman Teeth for Rigging by VscorpianC”

  1. Yeah this is really great thank u so much friend because that teeth looks like one only object and in the past version are really imposible to in a open mouth pose watch the top teeth right ?… idk but you're the idea than in DAZ studio the teeth are really perfect ? i hate the teeth here in MH hehe

Leave a Reply