Blender 3D Tutorial – Rigging (pt.1) Character Armatures & Bones Basics by VscorpianC


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Blender 2d Modeling; Beginners learn different ways to add bones, learn child parent relationships of bone chains; this mini rigging series will help beginners learn how to build rigs that can be posed and animated. VscorpianC

Blender 3D Modeling and Animation program is free to download and use because it is open source software

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30 responses to “Blender 3D Tutorial – Rigging (pt.1) Character Armatures & Bones Basics by VscorpianC”

  1. It always feels as though rigging and character animation are the most complicated part of this Blender addiction I have, but once again ‘The Scorp’ explains things so clearly. Very smart move, having just bones on view, without cluttering things up with a bunch of geometry that you’re planning to animate later on. Thanks for sharing your knowledge. Now looking forward to slowly working my way through the rest of this series.

  2. This is the second of your tutorials I have watched. As before, the information is stated in clear and concise fashion and gets right to the point. Thank you for a really good tutorial.

  3. VscorpianC, what is your job? How old are you? I can only say you have a great ability to teach (esp. to beginners). You know how to put yourself in others' shoes.  Thanks for the great work!

  4. This is a very useful tutorial. I think that too many of the tutorials produced out there are too "goal oriented." They go right to explaining the path to accomplishing a very specific goal, but they don't explain how or why things are done, and that sort of description is badly needed.

  5. Hi VscorpianC, thanks for your clear and concise tutorial. I'm a noobie and this tutorial really helps explain the basics of how an armature hangs together.
    Your tutorial is great and very insightful.
    Thanks again.

  6. hello my account mane is kimpod1 im jus using my cuzin's account rite now but do u hav any videos of starting to make a character? because i want to now how to make 1 and how to u change the size of them like for eg fat,skiny,young,baby,and big brolic characters…. pleeeease :3

  7. just a little question, do you know how to put two armatures in the same object, because i want to make my character execute two animations at the same time

    if you can help me, please, i thank you now!

  8. Question, after parenting my bones to my model, some of the vertices around the fingers don't move with the bone or the move vertices that are supposed to move with other fingers. Any advice on that?

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