Blender anime character modeling tutorial – Introduction [Part 0 / 24]


https://i.ytimg.com/vi/YvEPwLeHdWs/hqdefault.jpg



Hello everyone and welcome to the anime character modeling tutorial series.
The course will start on 10th February 2014 and from then on each day one part of 10 to 15 minutes will be released (24 Parts).

I hope you will be able to learn something from it, thanks for watching.

Support me on Patreon: https://www.patreon.com/danielkreuter

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27 responses to “Blender anime character modeling tutorial – Introduction [Part 0 / 24]”

  1. when u are following each step in the video calmly and then the video speeds up o~o

    currently at part [23/24]

    seriously, u need to include skin colour code for that model :>

  2. Amazing tutorial… even though it was uploaded 2 years ago.
    I want to make a character for my own game creation in unity engine,
    but I think this character model is not proper for game.
    If I try this in low-poly, will it look too strange?

  3. Hi there Daniel Kreuter,,,your tutorial helped me alot and I've made enormous progress by it however I encountered a problem,,,,my mirroring went abit wrong so i had to mirror bits of my progress till the object(character) turned really dark,,,is there a way i can reduce the effect of the mirror or maybe extract the wire frame and start a fresh without losing structure progress?please help,im stuck

  4. It's so hard to find some tutorial series on Japan style character, finally find cha XD. Is it alright that I study your tutorial while Im using Maya? Because Maya is free for student but Blender is not 😐

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