• Sunday , 24 September 2017

blender: Bump/Normal-Map tutorial (quick and simple)

Code Canyon

https://i.ytimg.com/vi/xG9SkOVeCmo/hqdefault.jpg



this is a simple tutorial showing you guys how to do bump mapping with ease

i hope this helps you in the future 😀

source

3d Ocean

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30 Comments

  1. WolfServant
    June 26, 2017 at 01:31

    Not bad for a quick run

  2. LaggerYT
    June 26, 2017 at 01:31

    Omg This is Workssss Thankkss So Much 😛

  3. JJ
    June 26, 2017 at 01:31

    thank you very much,this is so simple compared to adding nodes in the compositor

  4. Rich Parker
    June 26, 2017 at 01:31

    thanks for this! so frickin' easy! I'm sure there's a million limitations but you can't beat the price on this one. Have fun with maya…

  5. Michael Hartman
    June 26, 2017 at 01:31

    Thanks, I appreciate the brevity and easier methods.

  6. Julien Jmmanuel
    June 26, 2017 at 01:31

    I need help. No matter how many time sI do this and watch this same step in tutorials (clicking the normal checkbox) mine simply doesn't work. Nothing changes.

  7. anis fana
    June 26, 2017 at 01:31

    خیلی خوبیش ، عالی بود

  8. Ahmad Yassin
    June 26, 2017 at 01:31

    finallllly straight to the point ,thanks man
    created this guy with your help
    https://www.instagram.com/p/BKyvYLygBMb/?taken-by=ahmad_yassin_art

  9. aKruza
    June 26, 2017 at 01:31

    This is not for cycles if someone new stumbles across this video. gg

  10. Daadood 1000
    June 26, 2017 at 01:31

    how about explaining for Cycle instead of Blender Render?

  11. Andy Benson
    June 26, 2017 at 01:31

    How can I export this normal map? is it possible?

  12. Auzep
    June 26, 2017 at 01:31

    Can't be done like this anymore, don't waste your time.

  13. Mark Bethel
    June 26, 2017 at 01:31

    How do I get all the images that make up the bump map now?

  14. Toby ONE
    June 26, 2017 at 01:31

    If only all tutorials were this easy! Thanks

  15. Grant Essex
    June 26, 2017 at 01:31

    Thanks for making that short and to the point!

  16. Higor Silva
    June 26, 2017 at 01:31

    Thanks, man. Like you said, all other tutorials are long, boring, confusing and involve node editing (unnecessarily). Your method is effective and fast.

  17. samljer
    June 26, 2017 at 01:31

    That option I cant find on 2.76
    ive looked all over, it simply cant be done this way in 2.7

  18. GoogleUser Knoll
    June 26, 2017 at 01:31

    cool! great to see this done with basically just a couple of clicks! thanks!

  19. Belvnox
    June 26, 2017 at 01:31

    AMAZING

  20. TheFirefox780
    June 26, 2017 at 01:31

    How did you use the light source like a flashlight when you moved over and around the brick texture?

  21. Owl of Minerva
    June 26, 2017 at 01:31

    And in Cycles ._.

    D;

  22. Pavel Von
    June 26, 2017 at 01:31

    Simply genial! You saved me broo 😉

  23. coolcatnap
    June 26, 2017 at 01:31

    Very cool!! Straight to the point. I hate videos where the instructor goes on and on talking about shit. Good video!! Thnx

  24. JJ
    June 26, 2017 at 01:31

    excellent,short and to the point,thanks.

  25. Ant hegone
    June 26, 2017 at 01:31

    very nice

  26. Potato
    June 26, 2017 at 01:31

    i never knew blender automatically bump maped images! thanks!

  27. Slash
    June 26, 2017 at 01:31

    thanks for the video

  28. Hodes Becker
    June 26, 2017 at 01:31

    I was looking for a way to use this on a third part game engine. This is also possible to generate a normal map image by using this blender effect? Or this effect is only for using on blender !?

  29. ZELGERUN SERIES
    June 26, 2017 at 01:31

    short and easy got it thanks

  30. pastorduke
    June 26, 2017 at 01:31

    Wow! Simple and sweet! LOL! Thanks!

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