Blender Character Animation: Run Cycle


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Welcome to this episode on animating a run cycle in blender.
Download start file: http://bit.ly/animationStartFIle

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32 responses to “Blender Character Animation: Run Cycle”

  1. Very good lesson for newbie, thanks. But very heavy) I thought that animation is simply. Before I view some example in UE4, but never seen how anim works with source of model. Emm, and it's pretty good 1st lesson where u told about building model. This lesson showed me some more than I've seen in my first lesson. I builded a simple cup, today. Your hard lesson is a second tut in my exp. Wish me a luck in the copy of your exp)))

  2. Hello. I've been following along with your tutorials and I managed to animate my model of pikachu, but I ran into a problem. When I want to continue rigging my model after animating it, the model is stuck in its running pose. I fix the pikachu model back into its t-model position, but then after I close blender and reopen it, it goes back into his running position. How can I fix this? Also my walk cycle that I've done previously got overwritten by the run cycle and now pikachu looks as though he's swimming. Is there a way to separate animations so that they don't affect each other?

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