Blender Character Creation (E02: Modelling)


https://i.ytimg.com/vi/WnPkrxz4AQQ/hqdefault.jpg



In this episode we create the character model.

Download reference images:
https://github.com/SebLague/Blender-to-Unity-Character-Creation/tree/master/Reference%20images

Download finished model:
https://github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E02%20Model.blend

If you’d like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials

source


23 responses to “Blender Character Creation (E02: Modelling)”

  1. Some things that bugs me along the way :
    1. The CTRL + R doesn't work AF, googled for solution, and wtf, it needs to switched to edit mode and single left click on the box to make the hover-thingy visible
    2. dragging vertex just made the shape ruined, not like yours, still figuring how it's done. Finally get it as several experiment and re-read your instruction several time xD, selecting edges by using B key and transform it using G key instead dragging manually using mouse.
    3. wait, i'm still halfway

  2. I'm trying to get the reference images to work, I am in front ortho mode, but the images just won't show. I've flicked through all relevant options I could find, but the image never shows, in whichever ortho (or persp, for that matter) mode I am. Any idea what I'm doing wrong? Is there some option I'm missing which prevents me from seeing the image?

  3. Now lets * pause * go into face mode quickly * pause * and select * pause * * rewatch part again * * wonder for a few minutes what he did * * redo the last 3 steps again * * bang head against a wall *

  4. This tutorial has helped me improve leaps and bounds, but all I want to know is how do you get the images lined up? I was using an image that I found online that had a front and side view. I sized the images so they were the same size and tried to center them as best as possible. But they still don't line up 100%. Have any tips for that?

Leave a Reply