Blender Character Creation: Rigging 1/2


https://i.ytimg.com/vi/Q9f-WVs3ghI/hqdefault.jpg



Welcome to the third episode in a series on creating a simple character in Blender. (http://blender.org)
Rigging part two: http://bit.ly/characterRigging02

Download finished rig: http://bit.ly/characterCreationE03
Download the start file: bit.ly/characterCreationE02

FAQ:
Q: Leg doesn’t bend once I add pole target to leg IK:
A: This will happen if your upper and lower leg bones are completely straight. To fix, go into edit mode on the rig and select just the ‘knee joint’ where the upper and lower leg bones meet. Move it forward a tiny bit toward the character’s feet to give the leg a slight natural bend. This will help the IK figure out how you want it to behave.

Support the creation of more tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague

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42 responses to “Blender Character Creation: Rigging 1/2”

  1. As soon as i add the pole target the controlling one separates from the rest of the bones and slides off and it doesnt bend in the knee at all. If i try to raise it above the knee the entire leg turns 180 degrees. I have tried it from the start like 10 times and there is a same problem each time. Any ideas? BTW If i follow all the steps before that it works just like the one you are working on… My version of Blender is 2.78c

  2. At the end when I tried to bend the leg the bones bend fine but the actual model's knee doesn't bend it just squishes, I've added a little angle in the knees but I don't know what else to do. Awesome tutorial though!! im just stuck

  3. I wish I knew how you selsct the ends of bones nd rotate them sensibly like that. When I press 3 my toon is deleted, when I rotate I have to re-position the bones to get the circles ends lined up. When I press E nothing happens.

    How do you Extrude bones, how do you get the bones to pivot sensibly with one circle always aligned and how is it that 3 deletes. I am using default settings. Very unwieldy .

    Just looking for Key shortcuts. Thanks!

  4. Thanks for accessible direction in rigging, it was very helpful for me. But there is one bug I see in my environment – when we rotate the foot_roll.L bone by 180 deg, it also becomes rotated a little by its own axis (which goes through the connection points of it) Does anybody know WTF? Rotating 90 deg twice do not cause the problem. Ver 2.78

  5. @Sebastian Lague at 12:50 you tell us to make sure the bone is rotating from the other side, but mine wont rotate at all in pose mode and only rotates from the middle of the bone in edit mode not from one of the sides. Would you know why that is or how to fix it?

  6. The Knee is supposed to only either move directly toward or away from the leg pole target, correct? When I do that, I can move the knee around with the pole target, but the knee itself goes where it wants when I try to bend the leg with the heel bone. What am I missing?

  7. One problem I ran into is that my knee was bending to the left when I pulled it up instead of like a normal persons, so if you are having the same problem, to fix this I changed the angle of the pole bone in the same place I added it.

  8. Hi, I've got up to 14.21 but find that, although everything works mechanically, the foot_controller.L can pull the foot bones slightly beyond the floor before it stops (e.g. 1 unit). Can this be fixed? I can send a picture if necessary.

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