Welcome to the third episode in a series on creating a simple character in Blender. (http://blender.org)
Rigging part two: http://bit.ly/characterRigging02
Download finished rig: http://bit.ly/characterCreationE03
Download the start file: bit.ly/characterCreationE02
Q: Leg doesn’t bend once I add pole target to leg IK:
A: This will happen if your upper and lower leg bones are completely straight. To fix, go into edit mode on the rig and select just the ‘knee joint’ where the upper and lower leg bones meet. Move it forward a tiny bit toward the character’s feet to give the leg a slight natural bend. This will help the IK figure out how you want it to behave.
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