Blender Character Modeling 2 of 10


https://i.ytimg.com/vi/VswCmVMLiEE/hqdefault.jpg



Learn Blender at https://Blender101.com

In this video I extrude edges up and back to create the forehead and back of the head. And we work on connecting up and tweaking the sides of the head. If you’d like to follow along, you can download the reference images at http://www.darrinlile.com/tutorial-files

Next Video: https://youtu.be/6Klw-vdrAVU
Previous Video: https://youtu.be/0QT1GNMevfc

Subscribe for weekly updates! http://bit.ly/DarrinLileYoutube
Get your FREE “Blender Quick Start Guide” eBook: https://blender101.com

Social Media Links:

Website: https://blender101.com
Google+: http://bit.ly/DarrinLileGooglePlus
Facebook Group: http://bit.ly/DarrinLileFacebook
Twitter: http://bit.ly/DarrinLileTwitter
Pinterest: http://bit.ly/DarrinLilePinterest
Tumblr: http://bit.ly/DarrinLileTumblr

Other Links:

Blender Character Creation Series: http://bit.ly/BlenderCharacterCreation
Blender Game Character Creation Series: http://bit.ly/GameCharacterCreation
Subscribe: http://bit.ly/DarrinLileYoutube

source


39 responses to “Blender Character Modeling 2 of 10”

  1. Ok so the first video was alright even though theres a few things you fast forward with out explaining, then in this one you literally skip over prob 40mins of explanation and content. It didnt bug me until you got to pulling the edges over and to the back of the edge as there were several minor adjustments you dont go over until the end at 6:44.
    This number 2 / 10 of the series sucks as a tutorial because of this. I'm just saying this so you can improve and I hop your future videos are better. I know what i'm about to say is a lot of work but I would remake this series as it is an amazing resource and make it a proper tutorial. As others say you have the talent, the voice and clear words/communication, and the knowledge to make series.

  2. three years after this is made, and it's still a great tutorial. Ive always been thinking of starting blender, but was kinda put off by how difficult it looked. This tutorial makes things much more simple to understand. Thanks for this!!

  3. For those who looking for 3ds Max "Target Weld" tool in blender i leave this instruction:
    1. Enable AutoMerge Editing (Mesh -> AutoMerge Editing, there's also a button for it in 3D view header),
    2. Enable snapping and set snap type to Vertex,
    3. Tweak a vertex (select-drag it),
    4. Put it on a target vertex (it'll snap once mouse pointer is close) and left click,
    5. Repeat 3-4 to satisfaction.

    Snapping can be disabled/enabled by Shift+Tab quickly when you need.

  4. Dude, I have this problem….when I try to move a vertice with mouse it goes too much for the side I'm trying to move (there is no half step, or too much for right side or too much for left side). Until now I was editing the position of the vertices directly in the menu bar, but now with this brush (key G), it's impossible to work! Can you help me?

  5. +darrin Your view shows a super smooth surface with no visible faceting to the face. What setting did you tweak to do that? My system shows heavy faceting. I have to up View: to 6 in the subdivision surface modifier to get it to look smooth.

Leave a Reply