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Create a Game Character Now at http://www.darrinlile.com
Now that we’ve finished the character in Blender, let’s take him into Unity and begin setting up the animations. In this video we set-up the Idle animation cycle in Unity and import the textures to apply to the model.
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25 responses to “Blender Character To Unity part 1 of 2”
Why did you not make separate actions in Blender?
the character is way to big
Thank you for the great video! But uh.. That model looks like it will steal my soul…
realy helpful ,thanks
who give a dislike? They dont understand how easy u make the process! I search for this topic mane times, and here it is so EASY! U are the guy!!!!
Woah
nice tuto man!!! u're saving lives
What is the circles envelop character?
It's a great work..But I have a problem..Can you please explain me how can I trigger a 3D avatar like this with unity?
Where is the texture painting file??
Best Blender tutorials since ; your sculpting, UV and animation series for blender helped me get my degree as a Game Designer
0:01 T-Pose
Wtf 2 vídeos to export?
Do your research, blender its not maya nor 3dmax…
that is what i was looking for. thank you so much !!
Oh thank goodness. Navigation in unity. I'm a new hobbyist in unity. Thanks.
is there any way to make the animations apart? with any other program? any program someone knows?
i am looking for a team
anyone interested pls reply
i am not an expert but i am also not looking for an expert
that face is freaking horrifying.
Hey Darrin Lile,i exported a fully rigged character(rigify with facial animations) to unity , but no facial animation seems to be working in unity,such as eye blinking,mouth opening and all that.but the body anims seem to work just fine,such as finger animations…All the animations work fine in blender but when exported to unity,all facial anims seem to not work.and the eye and teeth seem to remain static causing some weird stretch on the head when it moves left and right. Help would be appreciated Thanks.
2:30 I feel as if you missed 1 very big important detail. so you made everything and then opened unity and just magically you got a file with everything you need to just drag and drop. where do you get/make that folder???
For some reason my animations are only playing the first frame. Not the other 40 I have made.
Just curious: When creating an animation (let's say "Idle") do the first and last frames have to match exactly or do you want the end of the loop in Unity to be 1 frame earlier (like in Maya). Basically, does frame 101 match frame 141 in your animation, or did it repeat at 142?
Should you apply the subsurface modifier before exporting in unity?
I like the art style of that model. Sort of a low-smooth poly (I see the oxymoron here lol). Just reminds me of the 64 days. Really intuitive video btw.
Is there a limit to he amount of bones that you can import into Unity?