• Monday , 6 April 2020

Blender Character To Unity part 1 of 2

Code Canyon

https://i.ytimg.com/vi/h8oI0n5kAIg/hqdefault.jpg



Create a Game Character Now at http://www.darrinlile.com

Now that we’ve finished the character in Blender, let’s take him into Unity and begin setting up the animations. In this video we set-up the Idle animation cycle in Unity and import the textures to apply to the model.

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3d Ocean

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25 Comments

  1. John Michael Stock
    September 8, 2019 at 10:33

    Why did you not make separate actions in Blender?

  2. Patrick Schweizer
    September 8, 2019 at 10:33

    the character is way to big

  3. JA lpha
    September 8, 2019 at 10:33

    Thank you for the great video! But uh.. That model looks like it will steal my soul…

  4. al.hasan Albar
    September 8, 2019 at 10:33

    realy helpful ,thanks

  5. CAMERAshow
    September 8, 2019 at 10:33

    who give a dislike? They dont understand how easy u make the process! I search for this topic mane times, and here it is so EASY! U are the guy!!!!

  6. Rrrush
    September 8, 2019 at 10:33

    Woah

  7. Emir Chouaib
    September 8, 2019 at 10:33

    nice tuto man!!! u're saving lives

  8. Alex The Bit Lock
    September 8, 2019 at 10:33

    What is the circles envelop character?

  9. Ishara Nipuni
    September 8, 2019 at 10:33

    It's a great work..But I have a problem..Can you please explain me how can I trigger a 3D avatar like this with unity?

  10. Manoj Dayal
    September 8, 2019 at 10:33

    Where is the texture painting file??

  11. Aiti Mus
    September 8, 2019 at 10:33

    Best Blender tutorials since ; your sculpting, UV and animation series for blender helped me get my degree as a Game Designer

  12. Creeper Productions GMA
    September 8, 2019 at 10:33

    0:01 T-Pose

  13. fghfghgg ffghv
    September 8, 2019 at 10:33

    Wtf 2 vídeos to export?
    Do your research, blender its not maya nor 3dmax…

  14. ItsMeYaBoi hehe
    September 8, 2019 at 10:33

    that is what i was looking for. thank you so much !!

  15. Gabriel Frankford
    September 8, 2019 at 10:33

    Oh thank goodness. Navigation in unity. I'm a new hobbyist in unity. Thanks.

  16. johnixdragon
    September 8, 2019 at 10:33

    is there any way to make the animations apart? with any other program? any program someone knows?

  17. Target Physics with Neeraj
    September 8, 2019 at 10:33

    i am looking for a team
    anyone interested pls reply
    i am not an expert but i am also not looking for an expert

  18. Mr. Hypnosthic
    September 8, 2019 at 10:33

    that face is freaking horrifying.

  19. Taira Phillip
    September 8, 2019 at 10:33

    Hey Darrin Lile,i exported a fully rigged character(rigify with facial animations) to unity , but no facial animation seems to be working in unity,such as eye blinking,mouth opening and all that.but the body anims seem to work just fine,such as finger animations…All the animations work fine in blender but when exported to unity,all facial anims seem to not work.and the eye and teeth seem to remain static causing some weird stretch on the head when it moves left and right. Help would be appreciated Thanks.

  20. mean ator
    September 8, 2019 at 10:33

    2:30 I feel as if you missed 1 very big important detail. so you made everything and then opened unity and just magically you got a file with everything you need to just drag and drop. where do you get/make that folder???

  21. Direwoofles
    September 8, 2019 at 10:33

    For some reason my animations are only playing the first frame. Not the other 40 I have made.

  22. Andrew Freire
    September 8, 2019 at 10:33

    Just curious: When creating an animation (let's say "Idle") do the first and last frames have to match exactly or do you want the end of the loop in Unity to be 1 frame earlier (like in Maya). Basically, does frame 101 match frame 141 in your animation, or did it repeat at 142?

  23. Ordinary Stickman
    September 8, 2019 at 10:33

    Should you apply the subsurface modifier before exporting in unity?

  24. Trys10Studios
    September 8, 2019 at 10:33

    I like the art style of that model. Sort of a low-smooth poly (I see the oxymoron here lol). Just reminds me of the 64 days. Really intuitive video btw.

  25. Chris Diamond
    September 8, 2019 at 10:33

    Is there a limit to he amount of bones that you can import into Unity?

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