https://i.ytimg.com/vi/fW0w7QjO-Lo/hqdefault.jpg
Enjoy the tutorial.
DeviantART: http://rockeeterl.deviantart.com/
Facebook: http://facebook.com/profile.php?id=100000960819763
Part 3: http://www.youtube.com/watch?v=RJyZiFgnV5s
source
https://i.ytimg.com/vi/fW0w7QjO-Lo/hqdefault.jpg
Enjoy the tutorial.
DeviantART: http://rockeeterl.deviantart.com/
Facebook: http://facebook.com/profile.php?id=100000960819763
Part 3: http://www.youtube.com/watch?v=RJyZiFgnV5s
source
13 responses to “Blender Cycles Rendering Tutorial from XNALara Part 2.”
how did you remove the textures from the beginning my model has textures intact xD
I'm having an issue where the two nodes that pop up when you click 'use nodes' are not the ones that showed up when you clicked it.
i saw you did color > mix, but i have only color > mixrgb, that is the same.
a ver me perdi en min 5:33 donde abres abres una carpeta, como le histe para dirigirte ahi, eso no explicaste u.u
How were you able to move the camera?
Thanks a bunch for the tutorial,but One question how did you copy and paste the nodes? O.o
Quick tip: Select a part of the mesh and press A twice that way you can smooth all in one, then go to edit mode and you can remove all Doubles at once
Will be very easy with just practice, you'll see ๐
no prob alex!
thanks to your tutotial i managed to get to the nodes part, thats a whole new challenge for me ๐
Put the Edit Mode (Tab) and press W, then you will find Remove Doubles option ๐ sorry for the delay.
thanks!
after i smooth all the meshes, how do i get to "the special" window in order to remove the doubles?
Because, if you do not remove doubles, you will not have the actual shape of the mesh part, and when you're going to put the Subdivision Surface the mesh part will look very ugly.
why do you have to remove the doubles?