Blender Cycles Tutorial : Cracks With Worn Edges


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How about texturing without any UV’s?

Procedurally generating surfaces for any object size and shape. That’d speed the texturing process up right?

Well look closely at many surfaces and you’ll probably find some kind of wear and tear, scratches, imperfections, cracks, scuffs and dents.

Recreating these texture details in our cycles materials is a problem we’ll have to solve time and time again.

Here we’ll go over one way to help generate these sorts of cracks with worn edges, scratches and scuffs and give ourselves some versatility in the controls while we’re at it.

More written information and an example blend file can be found on the main page where this video is from…

http://www.cgmasters.net/free-tutorials/cracks/

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