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* 3 Essential Tips for Creating Any Material in Blender* –
Hello artists, in this Blender Displacement map tutorial, we will see how to use displacement map in blender.
We will first learn what is displacement map and displacement mapping.Then how to make displacement map in photoshop.
We will start by opening a stone wall texture in photoshop and see how to make displacement map from texture by manipulating some values and using tools such as Levels,Brightness and Contrast, Gaussian Blur etc. and we will learn why to use them.
After learning how to make displacement map in photoshop, we will jump into 3d stuff and learn how to use displacement map we created in photoshop in blender by using the “Displace modifier”.
We’ll be using the texture (displacement map) we created within photoshop and see how we can achieve the result of displacement mapping by manipulating values of displace modifier and how to refine it further.
This Blender Displacement map tutorial will help you to make your own displacement maps for your creations and use it in any 3d software.
Blender displacement mapping is very easy to use and can be used in blender internal rendering engine or Cycles rendering engine also.
You can also use displacement map baking in future.
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Images used :
Stone Wall Background by Paul Brennan is licensed under Creative Commons CC0 1.0 Universal license.
Source : http://www.publicdomainpictures.net
Music used :
#1
Song: LFZ – Echoes [NCS Release]
Music provided by NoCopyrightSounds.
Video Link: https://youtu.be/Q_ojhcx-wrk
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Tweets by imLFZ
#2
Music Provided by NoCopyrightSounds
Song: Warptech – Last Summer [NCS Release]
Video link: https://www.youtube.com/watch?v=_nXSUURG4kM
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38 responses to “Blender Displacement map Tutorial – How to use Displacement map in Blender (Displacement mapping)”
Nice tutorial I liked it very much. I don't know why there is bad comments rising against from these kind of people.
Any way you done this tutorial very well. I learned something new from your video, you must be appreciatable. Keep it up.
Thanx for the tutorial but I wwonder it turns grayscale ?
Ver BAD noise
How to use this in cycles render
This MF is running blender on a supercomputer I guess. He's getting 60 fps in rendered mode.
Would you please talk instead of this annoying juvenile music!
This tutorial SUCKS. It explains almost NOTHING, it leaves out possible errors, and it doesn't even always work with the newer versions anyways. With thousands of tutorials available, this should be deleted and redone without the hideous music and with ACTUAL INSTRUCTION instead of lazy text overlays which explain more about Photoshop (which NO ONE NEEDS help with) than it does about BLENDER (which the title CLAIMS the tutorial covers).
Waste of time, find someone who actually understands how to TEACH like Brackeys or Jimmy Vegas, because this one is pure trash. No offense.
So damn r3alistic
Is displacement maps and height maps the same? And what if I like to use the nodes is there a way to displace the textures? Or it only works in texture properties….
doesnt work, it displace the plane in a straight lines from top to bottom instead of displacing in regards to the rocks
nice one buddy ๐ thank you
OMG๐ฐ๐ฐ๐ฐ๐ฐ๐ฐ๐ฐ๐ฐ๐ฐ Superb
So helpful for a beginning Blender user. Thanks for taking it slow and step by step. got some really cool results after hours of trying to do this!
can use this for create a walls in maze game on blende?
Very good tutorial. Helped me make use of some displacement maps I acquired. Still relevant in the later versions of Blender.
Just kill the music, dude
Probably the best demo on displace mod for Blender I've found yet! Nice work.
Does it work with every 3d software too like Maya or 3ds Max?
can you do this without photoshop
This is great tutorial cause I wanted to know to make my own displacement map and others only shows how to use them. Thanks so much.
that really is amazingly helpful!
can you use this method while making and compositing a video game.
nice vid! i've been trying to displace an image i have (and others), but for some reason, when viewing it as a solid, it only shows the center (say 4×4 of 8×8) of the image with all the sides cut away (basically it looks like i zoomed in to the center portion). In texture mode, i have the full image, but just not in solid mode. I've really stumped on this one. Any ideas why this happens?
+1
update: This video helped: https://www.youtube.com/watch?v=_9PyWcYg5bA
How to use it in combination with texture Mapping – Texture Coordinate from node editor?
dreadful music, irrelevant and distracting.
Nice tutorial! I would appreciate if you make another one regarding how a displacement map is used in a character creation workflow. For example, since displacement maps need enough subdivisions of the base mesh to work properly is it wise to use them in order to make a low poly model look like high res mesh? Because in this case, we end up again with a model of many polygons except if we settle for only the baked normal maps. I am a little bit confused…
could you use this to make crude buildings by using facade blueprints?
Now with the new version, I strongly recommend using adaptive option in subsurf modifier. It subdivides more the closer geometry is to camera, and less farther on. Saves a lot of polys and render time.
Wow, this video of yours is also amazing, thorough and simple. I can't wait to add this to my photorealistic models, now that I know how to use bump mapping, normal mapping and displacement mapping all my models will begin to look incredible! Thank you for this video.
Is the process more or less the same in Cycles?
fantastic. two questions.
when would you choose displacement over bump maps?
and, what artistically abstract uses have you seen for these techniques? any exempels? best regards
Hey another great tutorial. I am going to go over it myself. Well done!
wow…its really nice bro!!
wow…its really nice bro!!
thanks man nice tutorial
any way to change the displacement mapping? Like to scale it down
nice ….