https://i.ytimg.com/vi/vC-Cwt3XjYI/hqdefault.jpg
In this tutorial about Blender sculpting with dynamic topology I show how to use the different detail types for adding new topology to your objects.
00:58 Relative Detail
01:40 Constant Detail
02:24 Brush Deatils
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One response to “Blender Dynamic Topology Sculpting : Details”
Good sculpting information, never knew the detail types work this way. Can you also explain which ones would be used for a specific situation? (Ex. For a facial detail or body, would you use a specific detail type?)