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blender 3d cycles render tutorial im just adding random keywords in for seo fresnel pr shader layer weight physically based rendering
Gonk
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Link to this post!
9 responses to “Blender: Fresnel Magic! (Layer Weight)”
can you teach us how to make this?
https://youtu.be/oyLvS1xtJaI
How do you get the viewer thing to pop up at 1:10?
This was entertaining and informative. Thanks! Looking forward to seeing your other videos.
that's one powerful machine
No-one uses diffuse anymore? I use it all the time.
seems like it could be used for a comic outline style, like in Telltale games (Wolf Among Us, Walking Dead, etc)
great dude!!
Layer Weight > ColorRamp > Principled BSDF > Material Output, thanks to this i finally got something. Thank you.
Hey thanks man!