Blender Game Asset Modeling Tutorial (Part 4)


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Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping.

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One response to “Blender Game Asset Modeling Tutorial (Part 4)”

  1. great tutorial. As a beginner in game design this was great information. Subscribed. Would be great to see something like this for a more organic structure, such as a character or wildlife asset.

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