Blender & Godot : 3D Animations


https://i.ytimg.com/vi/9ZYyJlgSvhM/hqdefault.jpg



Here is the next Blender and Godot tutorial on how to import 3D character animations into Godot Engine.

The Godot project with all free low poly models can be downloaded here for free:
https://www.patreon.com/posts/blender-to-godot-16980501

See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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24 responses to “Blender & Godot : 3D Animations”

  1. Thanks! This is a great tutorial, short, concise and on the point. It's rare on YouTube and I really appreciate it. Getting started with Godot this helped me a lot.
    No pestering about "Subscribe pleeeeease, Like pleeeeeease!". No "Oh, that didn't work,why?". Really, your tutorials have a great quality! So I liked and subscribed. 😉

  2. Darn, my 'Better collada' export doesn't result in importing any animations into Godot, even though I select Mesh and armature before exporting and
    choose to export with Animations and all actions, still nothing. Even clicking on or double clicking on the imported character model within godot doesn't result in the same windows and options you are getting in your video. In fact there are no loop options or any pre-import options I can find.
    I also notice in Blender, near the start of this video, Jayanam has the "save data block" 'F' button pressed under the Idle loop animation, which is something he never tells us to do, so I don't know if we have to click on that or if we have to his the "Push Down" button in the action editor to push the action down onto an NLA strip, or if we have to hit the "Stash" button in the Action editor to store the action as an NLA strip… I also notice that Jayanam's armature and mesh are outlined in light blue where as mine are always outlined in orange and dark orange through out the entire process of creating, rigging, and animating, so there are definitely differences here.

    I also wish I could toggle "import with separate animations" in the import presets (within Godot), but I have no idea where to find that option within godot.
    Can anyone recommend another tutorial that covers these inbetween steps required to actually store the animations as animations in a way they can be transferred to godot? Thanks for any suggestions in advance!

  3. This saved my skin, thank you so much. The docs aren't super clear on anything, and I was under the assumption that I had to build all my animations with precise code inputs directly in Godot itself. I'm happy that I can build them in Blender and import them over.

  4. I tried exporting the model and animations like you did, using the model character4 file from your patreon page. But it only exported the dae file, but no animations. I also noticed the armature is called "Ip-guy" in your video but it's just "armature" in the blender-file I downloaded. Not sure what I am doing wrong…

  5. Thanks for the tut!, Mostly ok here. The only issue I came across was the idle anim does not seem to work when starting the game. I'll go over the tut a few times, see if I can figure it out!

    Awesome tut again!

  6. Thank you very much !
    Since Godot 3.0 Final release, I hope more tutorial about 'make playable simple game'.

    I want to learn GDscript, and make a full simple project is the best way to learn Godot.

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