• Thursday , 14 November 2019

Blender Materials Tutorial – Making Simple Metal Materials Using the Cycles Render (Chrome, Gold)

Code Canyon


This tutorial shows how to set up basic metal materials using the Cycles Render. It shows how to set up and light a simple scene and how to mix shaders to make silvery and golden materials.

Simply changing the default Diffuse shader to the Glossy shader gives a highly reflective metal appearance but it can produce very dark areas. These areas can be given a diffuse colour by mixing the output from the Glossy shader with output from a Diffuse shader. The node editor is used to link the processes together.

The file created in the tutorial can be downloaded from my website —



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