• Thursday , 4 June 2020

Blender Materials Tutorial – Making Simple Metal Materials Using the Cycles Render (Chrome, Gold)

Code Canyon


This tutorial shows how to set up basic metal materials using the Cycles Render. It shows how to set up and light a simple scene and how to mix shaders to make silvery and golden materials.

Simply changing the default Diffuse shader to the Glossy shader gives a highly reflective metal appearance but it can produce very dark areas. These areas can be given a diffuse colour by mixing the output from the Glossy shader with output from a Diffuse shader. The node editor is used to link the processes together.

The file created in the tutorial can be downloaded from my website —



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  1. Maxim Ustin
    September 18, 2017 at 02:19

    Thanks a lot! As usual it was very interesting and helpful!

  2. Gary McWhorter
    September 18, 2017 at 02:19

    The problem is none of these practices are physically accurate. Even a beginner can attach a fresnel node to the factor, which is a step in the right direction even though it isn't totally accurate.

  3. Sam Dave Pollard
    September 18, 2017 at 02:19

    Very nice tutorial. Once again, Thank You for sharing your knowledge.
    Super impressive, the way you can talk for a whole tutorial, on technical stuff, without once umm-ing or ah-ing.

    Just to add, if you want two shaders to have the same color, having set the color for one shader, you can copy/paste that color to the other. Just hover over the color swatch in the first shader, CTRL-C (CMD-C on Mac), hover over the other shader's color swatch and CTRL-V (CMD-V on Mac). That's in version 2.77. Not sure if that feature was available at the time you made this tutorial.

    Thanks again. Quickly becoming a big fan of your channel.

  4. colin o
    September 18, 2017 at 02:19

    10/10 ign would watch again

  5. Morten Fjellheim
    September 18, 2017 at 02:19

    Aprox at 6.25 in the video you show how to deal with the dark areas using the node editor. Those dark ares is caused by the smooth shading function isnt it?

  6. Prasad Shimpi
    September 18, 2017 at 02:19

    thank you….. that really helped!!! you guys are awesome

  7. henry ryhanen
    September 18, 2017 at 02:19

    Thanks ! Helped really much! There's surprisingly little tutorials on making relfective metal with Cycles Renderer.

  8. Veronika Šlachtová
    September 18, 2017 at 02:19

    Ian, thats really great tutorial. It is easy to understand, it's not confusing and the way you are explaining things here, is very agreable. Thanks!

  9. SnowPC
    September 18, 2017 at 02:19

    What is Blender? Do you make intros with it? Or animations?

  10. Adar Darnov
    September 18, 2017 at 02:19

    The step by step is very helpful. 

  11. sanogra
    September 18, 2017 at 02:19

    Very nice tutorial especially for me as I am knew to Blender – thanks

  12. Chris Formitzi
    September 18, 2017 at 02:19

    AWESOME!  Unlike most, you didn't zoom through everything assuming people knew what you were doing, in which case they wouldn't need a tutorial would they?  THANK YOU for taking the time to make this!!

  13. Adam Wagoner
    September 18, 2017 at 02:19

    Good grief. This video is all business. Like a boss. Excellent video, no fluff. Straight to the point. I learned multiple things by just watching this short tutorial. Much faster and better results than many tutorials I've seen. I'm still new to Blender and this solved most of the problems I had when I was working on a project that had a similar setting last night.

  14. exzentrische
    September 18, 2017 at 02:19

    Many Thanks !

  15. Bobby Friend
    September 18, 2017 at 02:19

    Thanks for posting,very good tut as usual.

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