Blender modeling a table with an animated drawer

https://i.ytimg.com/vi/yZ0WGQDoNnQ/hqdefault.jpg



In this Blender tutorial I will create a table with a drawer, the drawer will have an Open and a Close animation to be used in game engines like Unity or Unreal engine.

Please support me on my patreon: https://www.patreon.com/jayanam

I will upload the result of this modeling session to my patreon for you.

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15 thoughts on “Blender modeling a table with an animated drawer

  • May 7, 2019 at 16:46
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    Good tutorial J, easy to follow…. Just fyi: Duplicate is correctly pronounced like: Doo-plicate, not Dah-plicate… PS: Your attention to optimization is super impressive, it's a great habit to have, thanks for teaching us correctly. One question, why is it important to "apply" the scale and rotation? What happens if you don't do it? Because to me, it looks like an unnecessary function… If it is super important, I could see myself forget to do it at least a dozen times while modeling..

  • May 7, 2019 at 16:46
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    You're amazing dude. You work just the way I do. Lots of people don't use shading, beveling and surfacing properly but you do. Love your work. Keep going! I've been using Blender for 3 weeks, but just by watching your video I got some pretty new dope techniques. By the way you also optimize properly which is something that I really like.

  • May 7, 2019 at 16:46
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    How does your view snap to top view and side view when you rotate close to them? Like at 10:50 you move the view up to the top and the view snaps to top orthographic. Thanks!

  • May 7, 2019 at 16:46
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    Aha, wenn man im Spiel Objekte zerstörbar machen will, muss man Die jeweiligen Komponenten einzelnt am Objekt als child anfügen oder ist das egal?

    Sonst habe Ich immer ein Tisch so modelliert das Ich 4 Flächen mit 4 insets mache und Die Beine runter extrude.
    Und mit den Maßeinheiten werde Ich in Blender nicht warm, es ist ja ganz anders als bei CAD Programmen. 😀
    Es ist mehr oder weniger eine Pfusch Arbeit.
    Also eigentlich ist es ja egal ob Ich ein Objekt zum Beispiel 5,6cm statt genau 5cm mache, da es auf die Endskalierung ankommt je nachdem wie das zur Landschaft und dem Charakteren passt, richtig?

    Wie lang ist in deinen Augen überhaupt eine Blender Einheit? Ich sehe es als 1 Meter an.

    Sind wieder paar Fragen, würde Mich mal interessieren, wie Du die Dinge siehst. 🙂

  • May 7, 2019 at 16:46
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    Hi, great video for begginers, what addons are you using? I see you change between object and edit mode with an addon but I dont know which one it is.

  • May 7, 2019 at 16:46
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    Hello, nice video, but I have a question: as will be more correct (in case of quality the shadow UE4) – to create a new volume from an individual objects by merging them, or create the object entirely from cube by using extrude ?

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