• Tuesday , 23 October 2018

Blender Modeling Tutorial : Chess Piece

Code Canyon

https://i.ytimg.com/vi/0lg1Y6nNHwI/hqdefault.jpg



Here is a new Blender modeling tutorial video for beginners in which I show how to create a simple chess piece.

It’s done with a reference image:
https://pixabay.com/de/schach-k%C3%B6niglich-ritter-schwarz-1334656/

And I uploaded the blend-file to my patreon account, get it from there for free:
https://www.patreon.com/posts/chess-piece-19649861

See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
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Patreon: https://www.patreon.com/jayanam
Indiegogo: https://twitter.com/jayanamgames

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

source

3d Ocean

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10 Comments

  1. VOS GAME - VILLAGE OF SUCCESS
    October 3, 2018 at 04:13

    Please dont forget, small cute monsters. We games gonna love it 🙂
    Thx

  2. VOS GAME - VILLAGE OF SUCCESS
    October 3, 2018 at 04:13

    You explain so good and clear. Thx man

  3. Lee Midwinter
    October 3, 2018 at 04:13

    Nice tutorial.
    At 1.50 when you are filling the base of the piece, you only say the quick keys and it is tricky to follow what you are actually doing.
    Are the vertices being merged?…etc.

  4. Angel Agudo Guerrero
    October 3, 2018 at 04:13

    Nice.
    I want the rest of the pieces.
    Interesting exercise. All pieces and the table. Whit coffes and daily news. Can you See?

  5. Morphz137 Wong
    October 3, 2018 at 04:13

    Hi, where is the reference image? i can't seem to find it in the description,

  6. THE JOB COMPANY
    October 3, 2018 at 04:13

    Really like this new BG music! Great and useful tutorial, great job. Keep it up!

  7. vizionthing
    October 3, 2018 at 04:13

    1. Could have just drawn the profile and rotated
    2. Should have done the knight not the pawn and used this modeling technique

  8. Mitsuma's Animation and Stuff
    October 3, 2018 at 04:13

    I would probably just extrude each step and scale it instead of adding single edge loops every time, just makes for a better flow. With that you could also have started with a circle and went up.

    My favorite way with any objects like this or even things like a drinking glass is using the Spin function. For that you simply center your reference to the Z center and add verticies with ctrl left click then you just follow the outside shape, hit spin and set it for Z 1 axis and 360°. Works well with glasses if you got their side profile from pictures or stuff like labware.

  9. War Hawk-Gaming
    October 3, 2018 at 04:13

    looks really good

  10. Lev Protter
    October 3, 2018 at 04:13

    The screw modifier also does a nice job of this.

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