Blender Modelling Tutorial – Making a Knight Chess Piece Part 1 Making the Horse’s Head


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This is the first part of a tutorial that shows how to make a knight chess piece. This part shows how to make the horse’s head.

The technique used is to create a 2D outline, extrude it to create a 3D model and then apply the subdivision surface modifier to shape it and to increase it mesh density.

Different methods of filling the 2D outline are looked at including a single ngon (multi sided) face. The ngon face when extruded does not subdivide well and so was not useful for this model and this particular technique.

Partially finished and the finished model can downloaded from my website, there you can find other models, images and resources –
http://blender.freemovies.co.uk

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