Blender Photogrammetry tutorial – Part1


https://i.ytimg.com/vi/km7ko2yddx8/hqdefault.jpg



Learn the process I use at work as a TV editor, for fast turnaround motion graphics using Photogrammetry in Blender.

PART 1:
Align and texture simple geometry
Build a camera rig
Don’t forget Part 2!

#b3d
BLAM addon: https://github.com/stuffmatic/blam

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21 responses to “Blender Photogrammetry tutorial – Part1”

  1. How absolutely pathetic you’re trying to trick your viewers. I read previous replies and comments and you’re simply choosing not to change the title. I’d assume it’s because you want views from unsuspecting beginners and this is pathetic.

  2. seriously? if I need that much subds in the geo to be able to project an image onto it, I may as well model the geo. defeats the whole purpose of projection. cinema4d and maya don't have to subd to project. I hope this is remedied in blender soon

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