https://i.ytimg.com/vi/km7ko2yddx8/hqdefault.jpg
Learn the process I use at work as a TV editor, for fast turnaround motion graphics using Photogrammetry in Blender.
PART 1:
Align and texture simple geometry
Build a camera rig
Don’t forget Part 2!
#b3d
BLAM addon: https://github.com/stuffmatic/blam
source
21 responses to “Blender Photogrammetry tutorial – Part1”
Very neat Video tutorial David! Thanks for sharing.
How absolutely pathetic you’re trying to trick your viewers. I read previous replies and comments and you’re simply choosing not to change the title. I’d assume it’s because you want views from unsuspecting beginners and this is pathetic.
This is camera matching with Blam, and camera mapping. Not photogrammetry. Why not just change the video title?
Photogrammetry is extracting geo from a set of 2d images. this is just camera projection.
Not what I was looking for tho
Well everyone says it's not photogrammetry, you may just have meant the right thing but named it wrong, still a good video that helped me with an other project
where is the motion tracker? at 0:35
Im like how is this going to help me render into 3d.
seriously? if I need that much subds in the geo to be able to project an image onto it, I may as well model the geo. defeats the whole purpose of projection. cinema4d and maya don't have to subd to project. I hope this is remedied in blender soon
Not photogrammetry.
This technique is called 'camera mapping' – not photogrammetry.
thats not photogrammetry
Photogrammetry? this is not!
i feel like i could have done that with a lot less work not using that addon.
Jesus, I've been asking myself why you are carrying around a yellow circle
Please help me when i press 3 he change the layer how i can change the view to cube
Thanks mate. Absolutely stella.
Not to nitpick, but I'd call it "image-based modeling," rather than photogrammetry.
Excellent!!
Great tutorial!
This reminds me a lot of calibrating in Icarus, and is a feature I've been wishing for in Blender's cam tracker. Downloaded!