• Tuesday , 7 April 2020

Blender Photogrammetry tutorial – Part1

Code Canyon

https://i.ytimg.com/vi/km7ko2yddx8/hqdefault.jpg



Learn the process I use at work as a TV editor, for fast turnaround motion graphics using Photogrammetry in Blender.

PART 1:
Align and texture simple geometry
Build a camera rig
Don’t forget Part 2!

#b3d
BLAM addon: https://github.com/stuffmatic/blam

source

3d Ocean

Related Posts

21 Comments

  1. Doggy Bag Productions
    July 25, 2019 at 15:35

    Very neat Video tutorial David! Thanks for sharing.

  2. Caleb Harwell
    July 25, 2019 at 15:35

    How absolutely pathetic you’re trying to trick your viewers. I read previous replies and comments and you’re simply choosing not to change the title. I’d assume it’s because you want views from unsuspecting beginners and this is pathetic.

  3. David Boura
    July 25, 2019 at 15:35

    This is camera matching with Blam, and camera mapping. Not photogrammetry. Why not just change the video title?

  4. jonathan sims
    July 25, 2019 at 15:35

    Photogrammetry is extracting geo from a set of 2d images. this is just camera projection.

  5. Martin's random art
    July 25, 2019 at 15:35

    Not what I was looking for tho

  6. DrachenSeele
    July 25, 2019 at 15:35

    Well everyone says it's not photogrammetry, you may just have meant the right thing but named it wrong, still a good video that helped me with an other project

  7. Jitesh D
    July 25, 2019 at 15:35

    where is the motion tracker? at 0:35

  8. NW3D
    July 25, 2019 at 15:35

    Im like how is this going to help me render into 3d.

  9. whatwouldjeebusdo
    July 25, 2019 at 15:35

    seriously? if I need that much subds in the geo to be able to project an image onto it, I may as well model the geo. defeats the whole purpose of projection. cinema4d and maya don't have to subd to project. I hope this is remedied in blender soon

  10. Michael Motion
    July 25, 2019 at 15:35

    Not photogrammetry.

  11. BillRey
    July 25, 2019 at 15:35

    This technique is called 'camera mapping' – not photogrammetry.

  12. GFish 17
    July 25, 2019 at 15:35

    thats not photogrammetry

  13. Eli Spizzichino
    July 25, 2019 at 15:35

    Photogrammetry? this is not!

  14. samljer
    July 25, 2019 at 15:35

    i feel like i could have done that with a lot less work not using that addon.

  15. Unauthorized Expression
    July 25, 2019 at 15:35

    Jesus, I've been asking myself why you are carrying around a yellow circle

  16. Game Boy
    July 25, 2019 at 15:35

    Please help me when i press 3 he change the layer how i can change the view to cube

  17. Adam Earle
    July 25, 2019 at 15:35

    Thanks mate. Absolutely stella.

  18. David Stringham
    July 25, 2019 at 15:35

    Not to nitpick, but I'd call it "image-based modeling," rather than photogrammetry.

  19. Hybris Virtual
    July 25, 2019 at 15:35

    Excellent!!

  20. Colin Levy
    July 25, 2019 at 15:35

    Great tutorial!

  21. Evil Twin
    July 25, 2019 at 15:35

    This reminds me a lot of calibrating in Icarus, and is a feature I've been wishing for in Blender's cam tracker. Downloaded!

Leave A Comment

You must be logged in to post a comment.