Blender Quick tip №9. Displacement modifier


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How to create a stone in Blender procedurally, using Displacement modifier? In this video, we’ll explore layering Displacement modifier to produce large, medium and small scale details on our rock. Also we’ll prove one more time, that everything is better with stalactites.

Can’t wait to see your procedural creations!

p.s. Check out Kiril Viktorov’s feedback on quick tip about Particle Textures. Nice render! https://plus.google.com/u/0/107438149471948815802/posts/eqsiXRX4qFs

Music: Wake up (Instrumental Version) by Josh Woodward (Instrumental Versions)

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