https://i.ytimg.com/vi/579Wz4cjPOY/hqdefault.jpg
Today I do a breakdown of a conversion from Blender’s internal renderer to Cycles (as the title says XD)
This file was posted in Virtual Acceleration by Kyle Moon who wanted to take his scene to the next level but wasn’t sure where to start.
Virtual Acceleration Facebook page: http://www.facebook.com/groups/209572715779967/
Shout out to VREP, a collection of 50+ schools giving their students the oppertunity to be the master of their own educational track. to even small schools and pairing them with a student led approach to learning.
If you want to play with Virtual Reality tools in your schoool refer a your school to
VREP: http://www.vrep.org/
Another shout out to Cryogen computer design for pumping out the hardware that you blender artists crave.
Cryogen: http://www.cryogendesign.com/
source
4 responses to “Blender Render to Cycles conversion breakdown”
Jesus get to the point.
Thx! I used this and worked perfectly on my MC rig! I can now finally render animation(s) with modern rendering!
Cylces is node based so you load the texture into the nodes as shown above and make sure the object is UV unwrapped.
how would you convert textures to be used in cycles?