Blender Tutorial | A Realistic PBR Skin with Subsurface Scattering in cycles


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In this tutorial we’re going to take a look at a realistic PBR skin material using Subsurface Scattering (SSS) in cycles

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45 responses to “Blender Tutorial | A Realistic PBR Skin with Subsurface Scattering in cycles”

  1. Hey I'm new to blender so I might do this wrong, but when I Imported the node to my scene (node group 1 in the append menu) All the colors in the node were black and the values were at 0. I don't know if there also "defaulted" values in the node groups inside the node group. Is that supposed to happen ? isn't there a way to get the good values ?
    Thanks

  2. Scientists have made a material like you're talking about. It's so black it looks like nothing, it's a paint that gives the effect of staring into a black hole, look it up. I forget exactly what it's called but it was big news about 4 or more months ago.

  3. Hey! thanks for this! the results are awesome, I tried in a model made in zbrush and everything worked just great. So you are pretty cool and i love you, But! i have two questions: the very first: how could I use it with a diffuse image that doesnt look like white human skin? like an alien, shrek or simply another human race. SECOND QUESTION! The render that i got and that i love could only be made just in the downloaded blend file that you so kindly offered, so, is there something that I should change when starting a new project or in the moment of taking the shot besides the hdr configuration? Thanks a lot really, you are awesome, the rock, the planet, please answer me, i love you, dont let me down

  4. This was interesting and informative video, although it would have been very much more helpful if you had continued to explain how one gets to the final complex node, because the explanation up until the fresnel node was very informative. Oh well…

  5. Hello. first great node group. very nice. I do have a question though. Do you ever use the Manuel Bastioni Labs add-on? The reason I ask is because I do and I'd like to integrate your node group into these models but I don't know where to start. Their materials aren't that bad but I know that mixed with this group I'd have something fanominal. I hope to hear from you. Manuel has an update coming out in a few weeks that features his new shading system and I'd like to have a firm grasp on how to incorporate this node into my new MBL projects. Thanks.

  6. When I watch a tutorial, I want to understand why I am doing what am I doing. The node is an important part of this whole thing and when I download it and open it, I might understand what has been done there, but not why. I am pretty dissapointed by this tutorial because of that. It would be great if you made a second part where you would explain this thing.

  7. Very good SSS tut. I would say that this is best used for other translucent objects such as plants for now as I don't feel it has quite got there for Human skin yet. Not quite photorealistic, but certainly AAA video game level.

  8. Hi, awesome tutorial! I am using a Daz3D model (classic Victoria 7) with the same environment, but she always comes off flat, without all this nice specular effect of the SSS node. Any tips?

  9. I need to ask, I created a creature and painted the texture on mudbox. When applying this node group, its removing all of my premade texture of the creature and replacing with the node group. How can I give the subsurface texture my premade texture please?

  10. hi when i plug my image texture into your sss it renders out very dark brown ? im using a make human model,
    so i tried a simple susan monkey next to your head bust and added your full material sss , no problems ,even monkeys ears
    were slightly translucent , but not with my make human model ? any ideas ? many thanks for this meca of a shader youve done

  11. Awesome…..took your final blend to create the node for my node file….then used your head object with Blender's New PBR Add-on, combined in a render and came out really cool….thanks and looking forward to more tutorials.

    Question: could you do a second where you take this work and add Hair and a nice flowing beard….tried it quickly but seemed to mess of the SSS look….probably me since I am only 8 months into this…. thanks again

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