Blender Tutorial: Architectural Interior – Part 2 of 2


https://i.ytimg.com/vi/I685JGTCpCU/hqdefault.jpg



Blender tutorial showing how to create an interior architectural render. Part 1: https://www.youtube.com/watch?v=p5q_P8WQegQ
Download the models and PBR Node Group: http://www.blenderguru.com/tutorials/interior-architecture/

Textures used:
https://www.poliigon.com/texture/2183
https://www.poliigon.com/texture/2189
https://www.poliigon.com/texture/2186
https://www.poliigon.com/texture/2184
https://www.poliigon.com/texture/1926
https://www.poliigon.com/texture/1876

source


32 responses to “Blender Tutorial: Architectural Interior – Part 2 of 2”

  1. Hi Andrew, great tutorial again! In my short career in Blender I learned that unwrapping stuff should always reside between 0/1, especially for games because of rendering issues or engines not recognizing the textures in the right manner. Is this not common in architectural design?
    Has Archimed no European kind of window and doors which are different to the US one?
    Keep going on with these wonderful tutorials, and thank you for teaching all these beautiful things!

  2. Could anyone help please as i'm confused what i have done wrong, when i click on the window and open node editor nothing appears. also when i'm in object mode nothing has colour like in this tutorial. would really appreciate if someone could let me know as its probably a simple solution.

  3. Hi nice tutorial by the way and i wanted to request you to make a separate tutorial for node editor, its really confusing for me and other tutorial are not good enough to understand…. so it would be great if u can..

  4. Is there any way to turn down the reflection of the PBR-Material node for the floor? I'm doing a school project and didn't have the time to do the material myself (I just downloaded it from your website), so I don't really understand how it works. My floor is supposed to be a plain pvc floor with a brown color, but right now the reflection is so strong, it almost looks like a mirror, without any color but with a strong blue tint, because of the environment lighting.

  5. I keep on making interiors but when I render no matter how many samples I use I keep getting noise in the shadows. I have googled many methods of getting rid of 'fireflies' and I have used them all but I still keep getting noisy shadows. How can I fix this?

  6. Please I need help, when I'm trying to render the scene using the GPU settings it doesn't work and every time this message appears ( CUDA erro at cuCtxcreate: launch faild ) is there any solution for this problem???

  7. your final render is way much batter, i mean, Noise, how you render this noise less? what sampling you used for final render for interior? well i already used caustics and diffuse ray and portals methods with 2000 sample, but still i missing something?

  8. Please make a tutorial about a cleaning a blender file. I mean all of dead or duplucating data placked in file. Even if I modified some node thee, and then I want to re-add it to my startup file to have it by default, there is the same named node added already. and so on..
    Thank you for your awesome tutorials! It's just a great part of Blender itself.
    I wonder is there anybody who knows the Blender in 100% (except you, of course, haha) 🙂

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